[Realm667 Contest] Doomjá-vu - Poll expanded to 15th of May

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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby scalliano » Mon Jan 19, 2015 5:08 pm

Count me in. Struggling with ToPII at the moment, maybe something fresh will boost my creativity. I hope.
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby UltimateLorenzo » Wed Jan 21, 2015 1:19 pm

I'm in.

Some questions:

“You may cut about 30% of the provided layout of necessary”: how is this evaluated? Number of sectors deleted on total number of sectors? Number of lines deleted?

"You may add additional rooms/space to your map's layout": can I divide the existing sectors into new sectors?

Can I change the proportions of the map? For example making everything 2 times bigger?

Lorenzo
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby Tormentor667 » Wed Jan 21, 2015 1:48 pm

UltimateLorenzo wrote:“You may cut about 30% of the provided layout of necessary”: how is this evaluated? Number of sectors deleted on total number of sectors? Number of lines deleted?

t's an estimated amount, the best way would be to make sure to not cut anything :)

"You may add additional rooms/space to your map's layout": can I divide the existing sectors into new sectors?

Yes

Can I change the proportions of the map? For example making everything 2 times bigger?

Yes
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby TiberiumSoul » Wed Jan 21, 2015 2:12 pm

sign me up.
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby chronoteeth » Wed Jan 21, 2015 2:49 pm

the fact that theres prizes are cool, but at times it feels like some sorta attractor to get people to make somethin that'd have your name under it

its a cool thing, but i get a weird vibe from this :/
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby Tormentor667 » Thu Jan 22, 2015 5:17 am

chronoteeth wrote:the fact that theres prizes are cool, but at times it feels like some sorta attractor to get people to make somethin that'd have your name under it

It's not a Tormentor667 project but a Realm667 contest where other members of the staff are involved like BlueShadow, NeuralStunner, Dreadopp and Gez. :) But anyway, it's up to you, the prizes are definitely there to get more attraction but it's a community contest anyway that keeps the activity alive :)
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby Sgt. Shivers » Thu Jan 22, 2015 5:19 am

I'm putting some ACS stuff into my map, is that okay?
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby Tormentor667 » Thu Jan 22, 2015 5:26 am

Sure, that's totally fine
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby zrrion the insect » Fri Jan 23, 2015 2:35 pm

My map is turning out to be a very liberal interpretation of the base map. Hopefully it isn't so far off as to break the rules though.
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby demo_the_man » Fri Jan 23, 2015 4:34 pm

can I use a custom weapon, the rifle from my mod Doom:the tei teng incident
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby scalliano » Fri Jan 23, 2015 5:21 pm

I now deeply regret basing my map on the UAC Ultra texture set. Reappropriating the textures that overwrite the stock ones is proving a pain in the arse. :bang:

Still, at least I've learned how TEXTURES and PNAMES work, already almost two projects deep ...
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby Diabolic Lord » Fri Jan 23, 2015 10:27 pm

Well, at the end, i decided me for use the "Classic Doom Format", also, using just the original textures from Doom 2. Just using this things, it's great for me. :D

Features:
Nothing new, only the sky texture. ;)
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby Tormentor667 » Sat Jan 24, 2015 5:53 am

demo_the_man wrote:can I use a custom weapon, the rifle from my mod Doom:the tei teng incident

Yes, that's allowed :)
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby Ozymandias81 » Mon Jan 26, 2015 5:24 am

Oh my, I wish I had the time to participate this contest, but with GORE and BATMAN DOOM GZDoom patches I don't have then.
BTW I've just took a look to the basewad, seems to be not really easy... I also like prizes, and there is time until 31 of March :-)

PS: I know that this could be not properly right to write here, but I've just downloaded HPAck GitHub .zip and seems to be amazing... ah, thanks anymore for your suggestions for BD GZDoom patch, this has fast more my works (there could be more surprises then...)
Last edited by Ozymandias81 on Sun Feb 01, 2015 4:58 am, edited 1 time in total.
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Postby TehRealSalt » Sat Jan 31, 2015 1:57 pm

I'll go ahead and join. The prizes seem cool, and even if there weren't prizes I got an awesome idea for a map anyways.
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