[Realm667 Contest] Doomjá-vu - Poll expanded to 15th of May

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Tormentor667
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by Tormentor667 »

Looking forward to all of yoir entries!
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Tormentor667
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by Tormentor667 »

One month left to go!
We have already one submission and the prizes are ready for takeoff, keep your maps coming!
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TammySilverwolf
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by TammySilverwolf »

I'm so entering this...

I have a question, though. You mention compatibility with Boom, Zdoom and GZdoom. Would that mean either or or all three? Would I be permitted to use Gzdoom specials like 3d floors and such or is that not permitted?

Thanks for the contest and I can't wait to see what comes of it!
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Tormentor667
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by Tormentor667 »

Well, it must be GZDoom compatible, this includes ZDoom and Boom :)
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TammySilverwolf
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by TammySilverwolf »

That was my confusion, yeah. From what I've read about Boom on the doom wiki, it doesn't support UDMF or most of the stuff zdoom does, like ACS. I'm still not 100% clear on that part, so I thought I'd ask... >_>

Edit:
Your map must be vanilla-, boom-, zdoom- or gzdoom-compatible
I can read, I swear. >_> Sorry for the confusion.
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Peter Bark
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by Peter Bark »

When is my poster arriving? :laff:

Good luck all, this looks really fun, competitions like this is what keeps our old game alive.
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Sgt. Shivers
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by Sgt. Shivers »

I've had my map nearly finished for a while, should I PM you a copy to look over before I submit it, Tormentor?
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Tormentor667
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Re: [Realm667 Contest] Doomjá-vu - It's never the same!

Post by Tormentor667 »

Atm I am very busy with reallife stuff but you could post it in the forums at the Realm667, maybe someone else can check from the staff if everything's ok.
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Tormentor667
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Re: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Post by Tormentor667 »

Only 10 days left and 3 submissions currently! Get on your mapping editors, finish your entry, there is still enough time left to do :)
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scalliano
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Re: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Post by scalliano »

DAMMIT, completely forgot about this what with broken arms and shit. Gonna have to bail.
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TiberiumSoul
Posts: 1065
Joined: Fri Jan 20, 2012 11:29 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: My Computer...

Re: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Post by TiberiumSoul »

hey man, our mapping team bailed before you did but that was because we couldn't keep focused
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BFG
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Re: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Post by BFG »

TiberiumSoul wrote:hey man, our mapping team bailed before you did but that was because we couldn't keep focused
still have time, need some motivation?
Spoiler:
:thumb:
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TiberiumSoul
Posts: 1065
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Graphics Processor: nVidia (Modern GZDoom)
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Re: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Post by TiberiumSoul »

we're less than 50% done dude plus i already sent in the resignation
Evil Space Tomato
Posts: 78
Joined: Tue Jul 20, 2004 7:56 pm
Graphics Processor: nVidia with Vulkan support

Re: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Post by Evil Space Tomato »

I posted my map yesterday on Realm 667, but did not realize my account had not made any post.
Now I have to wait for one of the mods to enable my post, and its driving me crazy, so I am posting it here to.

Download (6 MB)
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Captain J
 
 
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Re: [Realm667 Contest] Doomjá-vu - Deadline 31st of March!!!

Post by Captain J »

why not sending it to him with PM instead? everyone could download this map or foil it, or already.
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