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Re: [WIP] Doom: Another World

PostPosted: Sun Nov 23, 2014 6:11 am
by niculinux
Super!!!!

Re: [WIP] Doom: Another World

PostPosted: Thu Nov 27, 2014 11:35 pm
by Josh771
Well the vote is pretty much unanimous: elements of Another World and Unreal are welcome, as well as the occasional direct interpretation of scenes from the original game, with a minor emphasis on open exploration if I were to interpret the poll with some liberality.

I currently have a map resembling the opening scene with the pool in the works, but I'm afraid work on Doom: Another World will be slow until the holidays have passed. Yesterday was my birthday and today I received an Oculus Rift DK2 as a most wonderful gift. Between time spent with family, and my new addiction to Divinity: Original Sin, things will be kinda slow. But hopefully work on Doom: Another World will be back in full swing later in the season. :)

Re: [WIP] Doom: Another World

PostPosted: Thu Feb 06, 2020 1:15 am
by skdursh
Thank God for the internet archive. Original dropbox link is dead, dead, deaaaaaa404'd. Luckily, for me at least, at some point the archive crawlers picked it up and now I get to experience this awesome looking bit of Doom history.

Re: [WIP] Doom: Another World

PostPosted: Thu Feb 06, 2020 4:27 am
by Cherno
Damn, it's a shame I only discovered this today. I would've loved to create some models for it, as Another World was a major inspiration for the style of models I prefer to do nowadays in my projects. If anyone has serious plans on picking this up, drop me a line.

Re: [WIP] Doom: Another World

PostPosted: Thu Feb 06, 2020 10:50 pm
by EffinghamHuffnagel
For those who want to look at what is being discussed

https://web.archive.org/web/20170114071 ... d.pk3?dl=1

Re: [WIP] Doom: Another World

PostPosted: Sun Feb 09, 2020 4:50 pm
by theroguemonk
link does not work and awesome idea! all togheter

Re: [WIP] Doom: Another World

PostPosted: Sun Feb 09, 2020 5:08 pm
by Enjay
You mean the webarchive link that EffinghamHuffnagel posted? That works just fine for me.

Re: [WIP] Doom: Another World

PostPosted: Wed Feb 12, 2020 10:52 pm
by EddieMann
Fingers crossed for a revival!

Re: [WIP] Doom: Another World

PostPosted: Fri Feb 14, 2020 1:03 am
by Dr_Cosmobyte
Loved it! Definitely has the SNES vibe from when i played it.

As far as simulator doom mods go, i think this is the most realistic out of them :lol:

Re: [WIP] Doom: Another World

PostPosted: Mon Mar 09, 2020 5:43 am
by Ferretmanjcdenton
Hi the link is offline...

Re: [WIP] Doom: Another World

PostPosted: Mon Mar 09, 2020 9:08 am
by wildweasel
Ferretmanjcdenton wrote:Hi the link is offline...

Scroll up; EffinghamHuffnagel's post has a working one.

Re: [WIP] Doom: Another World

PostPosted: Mon Jul 20, 2020 3:20 am
by ImpieTwo
I'm so glad someone made this so i didn't have to. :wub: Hope it gets picked up again.

I'd really like to see a version that turns any mapset into Another World, so I can play the original maps with an Another World facelift. That'd at least be easier than a full translation of the original games, and give us something to sink our teeth into in the meantime.