[WIP] Doom: Another World

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

What kind of environments would you like to see in the finished TC?

Poll ended at Thu Nov 27, 2014 5:39 pm

Direct translation of Another World's scenes into ZDoom
No votes
Linear series of puzzles as in Another World
Open-ended maps that encourage exploration as in Unreal
Mix in all of the above
None of the above (please explain with a post)
No votes
Total votes : 15

Re: [WIP] Doom: Another World

Postby niculinux » Sun Nov 23, 2014 6:11 am

The cheerleader-doom guy
Joined: 08 Jul 2012
Location: Italy

Re: [WIP] Doom: Another World

Postby Josh771 » Thu Nov 27, 2014 11:35 pm

Well the vote is pretty much unanimous: elements of Another World and Unreal are welcome, as well as the occasional direct interpretation of scenes from the original game, with a minor emphasis on open exploration if I were to interpret the poll with some liberality.

I currently have a map resembling the opening scene with the pool in the works, but I'm afraid work on Doom: Another World will be slow until the holidays have passed. Yesterday was my birthday and today I received an Oculus Rift DK2 as a most wonderful gift. Between time spent with family, and my new addiction to Divinity: Original Sin, things will be kinda slow. But hopefully work on Doom: Another World will be back in full swing later in the season. :)
User avatar
formerly known as SidDoyle
Joined: 03 Apr 2013
Location: Elsewhere.
Discord: josh771#7771

Re: [WIP] Doom: Another World

Postby skdursh » Thu Feb 06, 2020 1:15 am

Thank God for the internet archive. Original dropbox link is dead, dead, deaaaaaa404'd. Luckily, for me at least, at some point the archive crawlers picked it up and now I get to experience this awesome looking bit of Doom history.
Joined: 03 Jul 2019

Re: [WIP] Doom: Another World

Postby Cherno » Thu Feb 06, 2020 4:27 am

Damn, it's a shame I only discovered this today. I would've loved to create some models for it, as Another World was a major inspiration for the style of models I prefer to do nowadays in my projects. If anyone has serious plans on picking this up, drop me a line.
User avatar
Joined: 06 Dec 2016

Re: [WIP] Doom: Another World

Postby EffinghamHuffnagel » Thu Feb 06, 2020 10:50 pm

For those who want to look at what is being discussed

https://web.archive.org/web/20170114071 ... d.pk3?dl=1
User avatar
Joined: 12 May 2010
Location: Lompoc

Re: [WIP] Doom: Another World

Postby theroguemonk » Sun Feb 09, 2020 4:50 pm

link does not work and awesome idea! all togheter
Banned User
Joined: 05 Nov 2019
Github ID: monk
Operating System: Other OS Not Listed Here
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: [WIP] Doom: Another World

Postby Enjay » Sun Feb 09, 2020 5:08 pm

You mean the webarchive link that EffinghamHuffnagel posted? That works just fine for me.
User avatar
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
Joined: 15 Jul 2003
Location: Scotland

Re: [WIP] Doom: Another World

Postby EddieMann » Wed Feb 12, 2020 10:52 pm

Fingers crossed for a revival!
User avatar
Joined: 18 May 2014
Location: Arizona

Re: [WIP] Doom: Another World

Postby Dr_Cosmobyte » Fri Feb 14, 2020 1:03 am

Loved it! Definitely has the SNES vibe from when i played it.

As far as simulator doom mods go, i think this is the most realistic out of them :lol:
User avatar
Also known as: GAA1992
Joined: 04 Jun 2015
Location: Killing spiders.

Re: [WIP] Doom: Another World

Postby Ferretmanjcdenton » Mon Mar 09, 2020 5:43 am

Hi the link is offline...
User avatar
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: [WIP] Doom: Another World

Postby wildweasel » Mon Mar 09, 2020 9:08 am

Ferretmanjcdenton wrote:Hi the link is offline...

Scroll up; EffinghamHuffnagel's post has a working one.
User avatar
from a different perspective.
Moderator Team Lead
Joined: 15 Jul 2003

Re: [WIP] Doom: Another World

Postby ImpieTwo » Mon Jul 20, 2020 3:20 am

I'm so glad someone made this so i didn't have to. :wub: Hope it gets picked up again.

I'd really like to see a version that turns any mapset into Another World, so I can play the original maps with an Another World facelift. That'd at least be easier than a full translation of the original games, and give us something to sink our teeth into in the meantime.
Banned User
Joined: 17 Aug 2015


Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests