[WIP] The Ultimate Doom II : Doom II levels Reimagined

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Re: [Cancelled] The Ultimate Doom II

Postby BFG » Fri Apr 01, 2016 9:08 am

if this is a april fools joke, can you please send some money to my clinic to help pay for my spinal injuries as I plunged out of my window after reading this post.
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Re: [Cancelled] The Ultimate Doom II

Postby Oberron » Fri Apr 01, 2016 9:18 am

ZioMcCall wrote:
Oberron wrote:
ZioMcCall wrote:CANCELLED?NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Spoiler:

It's April Fools day you digheads!


Had you read the spoiler?

I did! Just to know for some comment readers.
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Re: [Cancelled] The Ultimate Doom II

Postby Henix_Aurorus » Fri Apr 01, 2016 10:35 am

You know, the really hilarious part is I saw the title and went 'Oh, it's canceled? Can't say I blame 'em.' I mean, it IS a lot of work.

And then went to read the thread and realized it was actually an April Fools joke-
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Re: [Cancelled] The Ultimate Doom II

Postby Nevander » Fri Apr 01, 2016 10:39 am

Tormentor667 wrote:Thanks god it's April, 1st, I almost had a heartattack

I think I just did have a mini-one before I figured it out.
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Re: [Happy April Fool's Day!] The Ultimate Doom II

Postby DoomKrakken » Fri Apr 01, 2016 1:42 pm

I read Gardevoir's original announcement, and I knew he's just BS-ing us. :)

I got more worried only because of the intensity of the other comments. Man, y'all really fell for that one... super hard, might I add. XD
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Re: [Happy April Fool's Day!] The Ultimate Doom II

Postby PillowBlaster » Fri Apr 01, 2016 1:47 pm

DoomKrakken wrote:I read Gardevoir's original announcement, and I knew he's just BS-ing us. :)


You so sure? :P
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Re: [Cancelled] The Ultimate Doom II

Postby DoomKrakken » Fri Apr 01, 2016 2:01 pm

I am more than positive. :lol:

It was the other comments that got me. They seemed like this thing was really happening. But then this guy just up and bashes the Doom Community, calling Doom II the worst game ever, and then says he'll ragequit to CS:GO and Sqeakerville (Call Of Duty).

That comment of his was literally reeking with sarcasm.

Oh, by the way...

Tormentor667 wrote:Thanks god it's April, 1st, I almost had a heartattack

This has got to be one of the awesomest compliments I've ever seen given to someone... :D
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Re: [WIP] The Ultimate Doom II

Postby Gardevoir » Fri Apr 01, 2016 4:06 pm

In all seriousness guys, I'm done. I lost all sanity due to Map14's boring texture choice.
I mean just look at this ugly bitch. LOOK HOW MUCH I HAD TO SACRIFICE
Spoiler:
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Re: [Cancelled] The Ultimate Doom II

Postby DoomKrakken » Fri Apr 01, 2016 6:35 pm

(gives benefit of the doubt)

You could change that, you know. I saw what you did with MAP13: Downtown. It looks super amazing. :D

What exactly did you sacrifice?
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Re: [Cancelled] The Ultimate Doom II

Postby AD_79 » Fri Apr 01, 2016 11:40 pm

Nah, it looks fairly okay as is. Could maybe use some stronger lighting contrast here and there; as it currently stands the lighting is incredibly flat. I'd also suggest changing the gray wall to brown, as the gray sticks out in a way I wouldn't consider appealing.

I'm also curious as to what exactly was sacrificed here. Go on, spill the beans!
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Re: [WIP] The Ultimate Doom II

Postby Gardevoir » Sat Apr 02, 2016 6:36 am

I have sacrificed my soul to the brick god and I was joking about how the screenie looks bad. About flat lighting.... well, it's an outside area. The lighting is varied around and inside the building. About big bricks being gray, I'm just sticking to the original texture scheme a bit, besides, I like contrasting colors.
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Re: [WIP] The Ultimate Doom II

Postby Zhs2 » Sat Apr 02, 2016 8:40 am

MAP14 is probably the worst single colored level in all of Doom 2, so anything you can do to make it any more varied is an improvement.
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Re: [WIP] The Ultimate Doom II

Postby Jimmy » Sat Apr 02, 2016 11:05 am

map14 is the bestest map in Doom 2 fite me irl ya buncha scrubs
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Re: [WIP] The Ultimate Doom II

Postby Nevander » Sat Apr 02, 2016 6:22 pm

If the final product looks anything like that screenshot, you've already done justice to the map IMO.
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Re: [WIP] The Ultimate Doom II

Postby Henix_Aurorus » Sun Apr 03, 2016 2:08 am

Funny, it wasn't until I played the map a little bit ago that I realized just how monochrome that map is. You are doing us all a great service by giving it more color.
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