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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Wed Oct 21, 2015 9:09 pm
by MetroidJunkie
There were moments where my opinion probably wasn't so positive in the moment because ambushes but, now that I've gone past it, yeah it was enjoyable. Kept me coming back to it, anyway. :lol:

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Mon Dec 28, 2015 12:53 pm
by Eagle
So, are you working at this project ? No news here because.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Mon Dec 28, 2015 4:55 pm
by Gardevoir
Aye aye, progress is slow due to university taking too much of my (and probably others) free time. Don't worry, I try to work on this whenver I can. Map13 is going to be huge and it's gonna take more time than usual.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Mon Dec 28, 2015 7:23 pm
by Nevander
Hey as long as it isn't dead, take all the time you need. We want this to be one of the greatest and most epic megawads in Doom history. Based on what we've only seen so far, it's looking to be up there. 8-)

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Fri Jan 29, 2016 9:44 pm
by Gardevoir
Hey guys, remember me?

Spoiler:


Well, here we go. Probably the biggest map I've made so far.
Now I can finally go to bed. Good night!

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Sat Jan 30, 2016 6:17 pm
by Nevander
Oh Lawd. I can't wait to see your version of Icon of Sin.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Sat Jan 30, 2016 6:37 pm
by rockthemike13
My wife wanted me to do stuff with her, and I wound up playing this all night. Your amazing work is ruining families, you home wrecker.

Seriously, this is amazing, I'm going to be bummed when I hit the end.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Sat Jan 30, 2016 9:17 pm
by Nevander
rockthemike13 wrote:My wife wanted me to do stuff with her, and I wound up playing this all night. Your amazing work is ruining families, you home wrecker.

Get her into Doom, then you both win.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Mon Feb 01, 2016 9:56 pm
by Max Dickings
Gardevoir wrote:Hey guys, remember me?


Remember you? We missed you! Awesome work as usual.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Tue Feb 02, 2016 2:23 pm
by Eagle
Very beautiful. Good luck!

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Wed Feb 03, 2016 8:33 pm
by hfc2x
Woah, this is awesome.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Fri Feb 05, 2016 8:19 am
by Redead-ITA
if you do a remake of the secret levels wolfenstein and groose with the other enemies then i will be done for many days of the week

(also optionaly change the comander keen with annother game protagonist not duke tho its already on use)

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Fri Feb 05, 2016 9:17 am
by Gardevoir
Uhh, I already had a different thing planned for the secret levels, not to mention I already replaced Keen with 'someone' else, but I think I know how to make those levels more interesting now...

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Fri Feb 05, 2016 9:27 am
by Nevander
I hope they are still Wolfenstein themed, since the levels so far are like "mega" versions of the originals.

Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

PostPosted: Fri Feb 05, 2016 10:56 am
by Gardevoir
Eh, I thought everyone already knew but, I am planning on remaking two PSXDoom levels for map31 and 32. Anyone who'd check out the wad in slade would probably guess because the name tags are already there. But don't worry, I'll try to somehow place nazis there as well.