Re: [WIP] The Ultimate Doom II : Doom II levels Remake

No problem!
Plenty more monsters (too many hitscanners), and not as much ammo for clearing 'em out. Also, those flying tanks that are Cacos are just... WHY? WHY?! Why must they be introduced so early, before I have decent weaponry to fight 'em off?
No matter, I am the Doom Slayer, and I slayed 'em anyway. It's just... frustrating... is all.
Shoot, it was whatever map Bloodfalls was. Yeah, that's MAP25. MAP23 is "Barrels O' Fun". My mistake.
I wish there were more maps like what happened with The Abandoned Mines (MAP26). Minus the creepy parts, but with all of the tech built in to the rock. Just a lot of it. Everywhere. Rock and/or tech lining every wall. It was very well done.
Gardevoir wrote:MAP02 was very painful to play through.
Could you elaborate, please?
Plenty more monsters (too many hitscanners), and not as much ammo for clearing 'em out. Also, those flying tanks that are Cacos are just... WHY? WHY?! Why must they be introduced so early, before I have decent weaponry to fight 'em off?
No matter, I am the Doom Slayer, and I slayed 'em anyway. It's just... frustrating... is all.
Gardevoir wrote:MAP23 plays a lot better now, and isn't nearly as creepy as it was originally.
Uhh... but I never made a Map23? What???
Shoot, it was whatever map Bloodfalls was. Yeah, that's MAP25. MAP23 is "Barrels O' Fun". My mistake.
I wish there were more maps like what happened with The Abandoned Mines (MAP26). Minus the creepy parts, but with all of the tech built in to the rock. Just a lot of it. Everywhere. Rock and/or tech lining every wall. It was very well done.
