Hi there, Gardevoir...
Now I've played through all of your maps (except I have no idea how to get to the Super Secret Level, so I skipped that part). So, now I can leave critiques.
- MAP01 was an excellent intro.
- MAP02 was very painful to play through.
- MAP03 was very long-winded, and the battle at the end was a little too hectic to be fun.
- MAP04 was BEAUTIFUL.

- MAP05 had an interesting intro, but it was easy to lose track of where I was in the map.
- MAP06 had a very nice layout, and reminded me a lot of DOOM Eternal's map aesthetics. Unfortunately, the "Revenant Room", as I'd like to call it, was complete bullscat. Too many Revenants, and they all had the height advantage. On top of that, there were 4 Rapid Fire Troopers, two Barons, and two Mancubi to deal with on the ground floor before I could even attempt to figure out how the hell I could try to fight those pesky Revenants. Eventually I settled for just getting to the Revenant's ledge and killing all of them before dealing with everyone else. And then the
final fight in the Yellow Key room had too many Barons to deal with and too little space to deal with all of them. Those two parts wrecked the map, for me... and it's a shame, too, because it was structured so beautifully everywhere else.
- MAP07 was freakin' BADASS. 'Nuff said.
- MAP08 was very innovative. I was anticipating what could possibly be done to improve on the Tricks and Traps in the map... and I was surprised to find even more Tricks and Traps alongside the ones I was familiar with. It was awesome! However... I don't know why... but for whatever reason, I found the map to be a bit...
melancholic. Then again, that could've been the music (since I was using Doom Metal Pack Volume 4, which sets an unreasonably slow pace to the action for that specific map).
- From MAP09 to MAP14, they were very well detailed, and I loved the fixes you applied to each of them! Still got lost in MAP13, though... like I usually do with the original. XD
- MAP15 was even harder to navigate this time around, but the detail was awesome. I just wish I could've found all the secrets, but I was too busy figuring out how to get to the end. The secret exit was interesting, and a bit amusing.
- I have no idea what MAP31 was attempting to reference, as it said it was supposed to be "a familiar sight". Anyway, it had strong points and it had weak points. It was hard to navigate, and even harder to find any secrets.
- MAP16 had some nice detail to it. A bit challenging, but by that time, I had all the tools necessary to make sure I could handle it.
- From MAP17 to MAP19, it was smooth sailing and a most enjoyable experience. I loved the immense amount of detail there. I think the Citadel is likely now my favorite map of your redesigns, with the Abandoned Mines following close behind!

- MAP23 plays a lot better now, and isn't nearly as creepy as it was originally.
Yeah, that's all I've got to say. Overall, good job! I look forward to seeing what else you have in store!