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Re: [WIP] The Ultimate Doom II

PostPosted: Sun Apr 03, 2016 2:40 am
by FaggoStorm
THIS IS THE BEST THING IN MY LIFE

Re: [WIP] The Ultimate Doom II

PostPosted: Mon Apr 11, 2016 10:19 pm
by DoomKrakken
Jimmy wrote:map14 is the bestest map in Doom 2 fite me irl ya buncha scrubs

1v1 meh qwikscopez only!!!!!11!1!!!oneone1!eleven!!

I hate playing through MAP14, but I gotta admit that the map happens to be kinda beautiful in its own way. I'm only curious with what you'll do with it, Gard. :)

Re: [WIP] The Ultimate Doom II

PostPosted: Tue Apr 12, 2016 9:37 am
by Genisys
What is the difference between the current version 2.1 and the one I found here;

http://static.**LINK_DISABLED**.org/wads/ultdoom2-dv2.41.wad

(The latter is 5Mb larger and has another version number, but when loading MAP01 they seem to be the same?)

Re: [WIP] The Ultimate Doom II

PostPosted: Tue Apr 12, 2016 11:28 am
by Gardevoir
I'm just a lazy twat and forgot to update links. 2.41 is the latest version. It has bugfixes and whatnot added.
Anyway, thanks for the reminder. I'll update the main post asap.

In the meanwhile, some more map14 screenies. (added a little bit more shading to that one area)

Spoiler:


I hope you guys remember when Doomguy had to fight his way through that small train station on The Inmost Dens, right? Anyone?

Re: [WIP] The Ultimate Doom II

PostPosted: Tue Apr 12, 2016 11:45 am
by QuakedoomNukem Cz
I remember that, I know it looked in graphical statement horibly, but this is some good project. Keep it up.

Re: [WIP] The Ultimate Doom II

PostPosted: Sun May 01, 2016 12:39 pm
by Guardsoul
I´ll leave this here so you can start thinking about the incoming update
Spoiler:

Re: [WIP] The Ultimate Doom II

PostPosted: Sun May 01, 2016 2:23 pm
by DoomKrakken
Looks very promising. :D

Love the train station.

Holding off on playing this until the full release comes out. :D

Re: [WIP] The Ultimate Doom II

PostPosted: Sun May 01, 2016 3:12 pm
by Nevander
This is going to be the greatest vanilla faithful re-imagining megawad of Doom II ever.

Re: [WIP] The Ultimate Doom II

PostPosted: Wed May 04, 2016 12:54 pm
by Gardevoir
WELCOME TO BRICKTROPOLIS

Features :
- Bricks
- More bricks
- Occasional rocks
- Guess what, bricks
- Water canals with brick borders
- Bricks is all you need
- Brick brick brickity brick
- Zombie neighbours

Spoiler: ww-friendly 320x200 screenshot HYPE


OH RIGHT, Guardsoul made a map too. Tenements or smth...

Spoiler:


¯\_(ツ)_/¯

Re: [WIP] The Ultimate Doom II

PostPosted: Wed May 04, 2016 2:44 pm
by Eagle
I'm thinking that MAP 15 and 16 will be very big, so you're working on this. Gorgeous job, I like it.

Re: [WIP] The Ultimate Doom II

PostPosted: Wed May 04, 2016 2:47 pm
by DoomKrakken
The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!

Re: [WIP] The Ultimate Doom II

PostPosted: Wed May 04, 2016 9:07 pm
by Nevander
That last screenshot gives off a Toxin Refinery feel. Loving it. Keep up the good work guys. I can't wait to play through the full thing.

Re: [WIP] The Ultimate Doom II

PostPosted: Thu May 05, 2016 10:45 am
by DominicWhite
DoomKrakken wrote:The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!


I was about to say something like this. It feels like Doom 2 fully reimagined in Hellbound's style, and as someone that really liked Hellbound (although I'd recommend most players avoid Ultra-Violence, and save at least 2-3x per level at least), that's super cool.

More of this kind of thing please!

Re: [WIP] The Ultimate Doom II

PostPosted: Thu May 05, 2016 2:25 pm
by wpninja
Been using Project Brutality with no janitor, infinite decals max blood with alt dhtp, High Quality resize set on brz 5x and tons of GLDef mods and I didn't notice one hic up in my performance. These maps are huge too lol. How did you accomplish this? I am in love.

Re: [WIP] The Ultimate Doom II

PostPosted: Sun Jul 17, 2016 4:52 am
by TehGanker
Any news/progress ? Most awaited megawad.