[WIP] The Ultimate Doom II : Doom II levels Reimagined

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FaggoStorm
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Re: [WIP] The Ultimate Doom II

Post by FaggoStorm »

THIS IS THE BEST THING IN MY LIFE
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DoomKrakken
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Re: [WIP] The Ultimate Doom II

Post by DoomKrakken »

Jimmy wrote:map14 is the bestest map in Doom 2 fite me irl ya buncha scrubs
1v1 meh qwikscopez only!!!!!11!1!!!oneone1!eleven!!

I hate playing through MAP14, but I gotta admit that the map happens to be kinda beautiful in its own way. I'm only curious with what you'll do with it, Gard. :)
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Genisys
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Re: [WIP] The Ultimate Doom II

Post by Genisys »

What is the difference between the current version 2.1 and the one I found here;

http://static.**LINK_DISABLED**.org/wads/ultdoom2-dv2.41.wad

(The latter is 5Mb larger and has another version number, but when loading MAP01 they seem to be the same?)
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Gardevoir
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Re: [WIP] The Ultimate Doom II

Post by Gardevoir »

I'm just a lazy twat and forgot to update links. 2.41 is the latest version. It has bugfixes and whatnot added.
Anyway, thanks for the reminder. I'll update the main post asap.

In the meanwhile, some more map14 screenies. (added a little bit more shading to that one area)
Spoiler:
I hope you guys remember when Doomguy had to fight his way through that small train station on The Inmost Dens, right? Anyone?
Last edited by wildweasel on Sun May 01, 2016 1:50 pm, edited 1 time in total.
Reason: Images too large, use thumbnails instead. Please read the Rules, as there's a guide on how to do that.
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QuakedoomNukem Cz
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Joined: Mon Nov 30, 2015 11:27 am
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Re: [WIP] The Ultimate Doom II

Post by QuakedoomNukem Cz »

I remember that, I know it looked in graphical statement horibly, but this is some good project. Keep it up.
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Guardsoul
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Re: [WIP] The Ultimate Doom II

Post by Guardsoul »

I´ll leave this here so you can start thinking about the incoming update
Spoiler:
Last edited by wildweasel on Sun May 01, 2016 1:49 pm, edited 1 time in total.
Reason: Image is too large, use a thumbnail. Spoilers DO NOT STOP IMAGES FROM LOADING.
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DoomKrakken
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Re: [WIP] The Ultimate Doom II

Post by DoomKrakken »

Looks very promising. :D

Love the train station.

Holding off on playing this until the full release comes out. :D
Nevander
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Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II

Post by Nevander »

This is going to be the greatest vanilla faithful re-imagining megawad of Doom II ever.
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Gardevoir
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Re: [WIP] The Ultimate Doom II

Post by Gardevoir »

WELCOME TO BRICKTROPOLIS

Features :
- Bricks
- More bricks
- Occasional rocks
- Guess what, bricks
- Water canals with brick borders
- Bricks is all you need
- Brick brick brickity brick
- Zombie neighbours
Spoiler: ww-friendly 320x200 screenshot HYPE
OH RIGHT, Guardsoul made a map too. Tenements or smth...
Spoiler:
¯\_(ツ)_/¯
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Eagle
Posts: 23
Joined: Mon Dec 28, 2015 12:51 pm

Re: [WIP] The Ultimate Doom II

Post by Eagle »

I'm thinking that MAP 15 and 16 will be very big, so you're working on this. Gorgeous job, I like it.
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DoomKrakken
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Re: [WIP] The Ultimate Doom II

Post by DoomKrakken »

The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!
Nevander
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Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II

Post by Nevander »

That last screenshot gives off a Toxin Refinery feel. Loving it. Keep up the good work guys. I can't wait to play through the full thing.
DominicWhite
Posts: 56
Joined: Tue Sep 02, 2008 6:02 am

Re: [WIP] The Ultimate Doom II

Post by DominicWhite »

DoomKrakken wrote:The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!
I was about to say something like this. It feels like Doom 2 fully reimagined in Hellbound's style, and as someone that really liked Hellbound (although I'd recommend most players avoid Ultra-Violence, and save at least 2-3x per level at least), that's super cool.

More of this kind of thing please!
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wpninja
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Location: On a far off planet by himself, killing demons.

Re: [WIP] The Ultimate Doom II

Post by wpninja »

Been using Project Brutality with no janitor, infinite decals max blood with alt dhtp, High Quality resize set on brz 5x and tons of GLDef mods and I didn't notice one hic up in my performance. These maps are huge too lol. How did you accomplish this? I am in love.
TehGanker
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Joined: Wed Jun 22, 2016 2:08 pm

Re: [WIP] The Ultimate Doom II

Post by TehGanker »

Any news/progress ? Most awaited megawad.
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