[WIP] The Ultimate Doom II : Doom II levels Reimagined

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
FaggoStorm
Posts: 180
Joined: Fri Mar 11, 2016 8:06 am

Re: [WIP] The Ultimate Doom II

Post by FaggoStorm »

THIS IS THE BEST THING IN MY LIFE
User avatar
DoomKrakken
Posts: 3404
Joined: Sun Oct 19, 2014 6:45 pm
Discord: DoomKrakken#2719
Location: Plahnit Urff

Re: [WIP] The Ultimate Doom II

Post by DoomKrakken »

Jimmy wrote:map14 is the bestest map in Doom 2 fite me irl ya buncha scrubs

1v1 meh qwikscopez only!!!!!11!1!!!oneone1!eleven!!

I hate playing through MAP14, but I gotta admit that the map happens to be kinda beautiful in its own way. I'm only curious with what you'll do with it, Gard. :)
User avatar
Genisys
Posts: 23
Joined: Thu May 21, 2015 8:43 am
Location: Sweden

Re: [WIP] The Ultimate Doom II

Post by Genisys »

What is the difference between the current version 2.1 and the one I found here;

http://static.**LINK_DISABLED**.org/wads/ultdoom2-dv2.41.wad

(The latter is 5Mb larger and has another version number, but when loading MAP01 they seem to be the same?)
User avatar
Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II

Post by Gardevoir »

I'm just a lazy twat and forgot to update links. 2.41 is the latest version. It has bugfixes and whatnot added.
Anyway, thanks for the reminder. I'll update the main post asap.

In the meanwhile, some more map14 screenies. (added a little bit more shading to that one area)

Spoiler:


I hope you guys remember when Doomguy had to fight his way through that small train station on The Inmost Dens, right? Anyone?
Last edited by wildweasel on Sun May 01, 2016 1:50 pm, edited 1 time in total.
Reason: Images too large, use thumbnails instead. Please read the Rules, as there's a guide on how to do that.
User avatar
QuakedoomNukem Cz
Posts: 232
Joined: Mon Nov 30, 2015 11:27 am
Discord: #2091
Location: Smržovka; Czech Republic

Re: [WIP] The Ultimate Doom II

Post by QuakedoomNukem Cz »

I remember that, I know it looked in graphical statement horibly, but this is some good project. Keep it up.
User avatar
Guardsoul
Posts: 192
Joined: Sun Dec 11, 2011 3:58 am
Location: Creating a new dimension

Re: [WIP] The Ultimate Doom II

Post by Guardsoul »

I´ll leave this here so you can start thinking about the incoming update
Spoiler:
Last edited by wildweasel on Sun May 01, 2016 1:49 pm, edited 1 time in total.
Reason: Image is too large, use a thumbnail. Spoilers DO NOT STOP IMAGES FROM LOADING.
User avatar
DoomKrakken
Posts: 3404
Joined: Sun Oct 19, 2014 6:45 pm
Discord: DoomKrakken#2719
Location: Plahnit Urff

Re: [WIP] The Ultimate Doom II

Post by DoomKrakken »

Looks very promising. :D

Love the train station.

Holding off on playing this until the full release comes out. :D
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II

Post by Nevander »

This is going to be the greatest vanilla faithful re-imagining megawad of Doom II ever.
User avatar
Gardevoir
Posts: 102
Joined: Tue May 28, 2013 6:49 am
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II

Post by Gardevoir »

WELCOME TO BRICKTROPOLIS

Features :
- Bricks
- More bricks
- Occasional rocks
- Guess what, bricks
- Water canals with brick borders
- Bricks is all you need
- Brick brick brickity brick
- Zombie neighbours

[spoiler=ww-friendly 320x200 screenshot HYPE]Image[/spoiler]

OH RIGHT, Guardsoul made a map too. Tenements or smth...

Spoiler:


¯\_(ツ)_/¯
User avatar
Eagle
Posts: 23
Joined: Mon Dec 28, 2015 12:51 pm

Re: [WIP] The Ultimate Doom II

Post by Eagle »

I'm thinking that MAP 15 and 16 will be very big, so you're working on this. Gorgeous job, I like it.
User avatar
DoomKrakken
Posts: 3404
Joined: Sun Oct 19, 2014 6:45 pm
Discord: DoomKrakken#2719
Location: Plahnit Urff

Re: [WIP] The Ultimate Doom II

Post by DoomKrakken »

The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: [WIP] The Ultimate Doom II

Post by Nevander »

That last screenshot gives off a Toxin Refinery feel. Loving it. Keep up the good work guys. I can't wait to play through the full thing.
DominicWhite
Posts: 56
Joined: Tue Sep 02, 2008 6:02 am

Re: [WIP] The Ultimate Doom II

Post by DominicWhite »

DoomKrakken wrote:The mapping style here reminds me of a mapping experience I've only dreamed of. Kind of a fusion between Doom II Reloaded and Hellbound. This is amazing! Keep it up!


I was about to say something like this. It feels like Doom 2 fully reimagined in Hellbound's style, and as someone that really liked Hellbound (although I'd recommend most players avoid Ultra-Violence, and save at least 2-3x per level at least), that's super cool.

More of this kind of thing please!
User avatar
wpninja
Posts: 71
Joined: Sat Oct 24, 2015 1:34 pm
Location: On a far off planet by himself, killing demons.

Re: [WIP] The Ultimate Doom II

Post by wpninja »

Been using Project Brutality with no janitor, infinite decals max blood with alt dhtp, High Quality resize set on brz 5x and tons of GLDef mods and I didn't notice one hic up in my performance. These maps are huge too lol. How did you accomplish this? I am in love.
TehGanker
Posts: 3
Joined: Wed Jun 22, 2016 2:08 pm

Re: [WIP] The Ultimate Doom II

Post by TehGanker »

Any news/progress ? Most awaited megawad.

Return to “Levels”