[WIP] The Ultimate Doom II : Doom II levels Reimagined

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Armaetus
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Armaetus »

I'll be keeping an eye on this.
Dododamian
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Dododamian »

OOh just noticed something, Map 31 Is named the Mansion and Map 32 is named the Marshes, Psx Doom maps right?
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Gardevoir
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Gardevoir »

Spoiler: Map12
Spoiler: HISS~!
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Ribo Zurai
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Ribo Zurai »

This is Cacoward material.
Spilskinanke
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Spilskinanke »

I don't seem to be very good at this, how do i complete The Guantlet? Is it possible to complete the level the same way as the original version and skip "The Guantlet" area entirely, or do I have to try and get that key at the end? If so, how do I get it?
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Gardevoir
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Gardevoir »

What do you mean by skipping? The only skip on that level in the original was a very risky horizontal rocket jump from what I remember... There is a small trick on this level, but it only allows you to reach the first key faster. Otherwise, just play it normally. You cannot skip the final area on that map.
Spilskinanke
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Spilskinanke »

Nevermind, I was super tired last night and wasn't thinking straight. Woke up this morning and figured it out almost instantly.
Nevander
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Nevander »

MAP12 looking boss as always. Really great job bringing a new level to the stock maps! Can't wait to do a full run of this.
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Henix_Aurorus
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Henix_Aurorus »

Gardevoir wrote:What do you mean by skipping? The only skip on that level in the original was a very risky horizontal rocket jump from what I remember... There is a small trick on this level, but it only allows you to reach the first key faster. Otherwise, just play it normally. You cannot skip the final area on that map.
The skip he's referring to is only possible with jumping enabled, as you could just jump up to the ledge leading to the final area, which you'd normally teleport to. This isn't possible in this version without cheating (well, jumping is technically cheating to begin with, so I guess more cheating), as the ledge is too high.
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Mav3rick
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Mav3rick »

Bravo! great maps and good challenge :D so far going on map 9 and look and feel very refreshing ^_^
Dododamian
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Dododamian »

I I
I
!! OH MA GAAWD NEW LEVELS!!! (Wip)
Seidolon
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Seidolon »

Henix_Aurorus wrote:
Gardevoir wrote:stuff
The skip he's referring to is only possible with jumping enabled, as you could just jump up to the ledge leading to the final area, which you'd normally teleport to. This isn't possible in this version without cheating (well, jumping is technically cheating to begin with, so I guess more cheating), as the ledge is too high.
Can't you just pop yourself up there with the rocket launcher? I've tried it recently without jumping and it just took a few times to get the right pitch with the explosion blast.
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Somagu
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Somagu »

You can, but then you're just taking advantage of a different port feature, Freelook.
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MetroidJunkie
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by MetroidJunkie »

I finally managed to beat all 11 levels, they're pretty tough I'll admit. Looking forward to more. :P
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Gardevoir
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Post by Gardevoir »

Good job man! I hope you enjoyed it. Sadly, work on this mappack will be slowed down due to my (and Guardsoul's) university. But don't worry, we keep working on it whenever we can. ;)

In the meantime...
Spoiler: MAP13 WIP
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