[WIP] The Ultimate Doom II : Doom II levels Remake

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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Glaice » Thu Sep 10, 2015 9:58 pm

I'll be keeping an eye on this.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Dododamian » Mon Sep 14, 2015 3:28 am

OOh just noticed something, Map 31 Is named the Mansion and Map 32 is named the Marshes, Psx Doom maps right?
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Gardevoir » Thu Sep 24, 2015 7:38 pm

Spoiler: Map12

Spoiler: HISS~!
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Ribo Zurai » Thu Sep 24, 2015 7:51 pm

This is Cacoward material.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Spilskinanke » Fri Sep 25, 2015 11:06 pm

I don't seem to be very good at this, how do i complete The Guantlet? Is it possible to complete the level the same way as the original version and skip "The Guantlet" area entirely, or do I have to try and get that key at the end? If so, how do I get it?
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Gardevoir » Sat Sep 26, 2015 5:26 am

What do you mean by skipping? The only skip on that level in the original was a very risky horizontal rocket jump from what I remember... There is a small trick on this level, but it only allows you to reach the first key faster. Otherwise, just play it normally. You cannot skip the final area on that map.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Spilskinanke » Sat Sep 26, 2015 11:15 am

Nevermind, I was super tired last night and wasn't thinking straight. Woke up this morning and figured it out almost instantly.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Nevander » Sat Sep 26, 2015 5:21 pm

MAP12 looking boss as always. Really great job bringing a new level to the stock maps! Can't wait to do a full run of this.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Henix_Aurorus » Mon Sep 28, 2015 10:39 am

Gardevoir wrote:What do you mean by skipping? The only skip on that level in the original was a very risky horizontal rocket jump from what I remember... There is a small trick on this level, but it only allows you to reach the first key faster. Otherwise, just play it normally. You cannot skip the final area on that map.

The skip he's referring to is only possible with jumping enabled, as you could just jump up to the ledge leading to the final area, which you'd normally teleport to. This isn't possible in this version without cheating (well, jumping is technically cheating to begin with, so I guess more cheating), as the ledge is too high.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Mav3rick » Sun Oct 04, 2015 9:03 pm

Bravo! great maps and good challenge :D so far going on map 9 and look and feel very refreshing ^_^
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Dododamian » Mon Oct 05, 2015 12:48 pm

I I
I
!! OH MA GAAWD NEW LEVELS!!! (Wip)
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Seidolon » Mon Oct 05, 2015 1:07 pm

Henix_Aurorus wrote:
Gardevoir wrote:stuff

The skip he's referring to is only possible with jumping enabled, as you could just jump up to the ledge leading to the final area, which you'd normally teleport to. This isn't possible in this version without cheating (well, jumping is technically cheating to begin with, so I guess more cheating), as the ledge is too high.

Can't you just pop yourself up there with the rocket launcher? I've tried it recently without jumping and it just took a few times to get the right pitch with the explosion blast.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Somagu » Mon Oct 05, 2015 2:23 pm

You can, but then you're just taking advantage of a different port feature, Freelook.
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby MetroidJunkie » Wed Oct 21, 2015 1:35 pm

I finally managed to beat all 11 levels, they're pretty tough I'll admit. Looking forward to more. :P
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Re: [WIP] The Ultimate Doom II - MAP11! Entering the city!

Postby Gardevoir » Wed Oct 21, 2015 5:42 pm

Good job man! I hope you enjoyed it. Sadly, work on this mappack will be slowed down due to my (and Guardsoul's) university. But don't worry, we keep working on it whenever we can. ;)

In the meantime...

Spoiler: MAP13 WIP
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