Hello everyone! I have great news! First of all, a great mapper we all probably know, Guardsoul, decided to help me with the project! I respect his talents and I am very glad such amazing modder is now working together with me on this project. Secondly, WE GOT TWO NEW MAPS OPEN FOR TESTING! Map09 done by me, and Map18 by Guardsoul. Here are some screenies :
Map18 featuring a sky from the first doom:
Aside from the new maps, some of the older ones have some small differences when it comes to their difficulty. Most noticably, Map02 had some enemies removed and lots of Health Packs added. For other changes, check the shitty changelog inside the WAD file.
Check link in first post.
If any of you people found any bugs or have any problems with gameplay, please tell. Have fun everyone!
Last edited by Gardevoir on Tue Aug 04, 2015 2:58 pm, edited 1 time in total.
HI guys. I am back! This was such a long break and well, time to get back to this project.
I announce that MAP10 is now complete! Yay! I just started working on MAP11 but fortunately it is not the biggest map ever so it shouldn't take much time before I finish it. Here are some screenies for you people.
MAP11 (Very WIP)
Last edited by Gardevoir on Sun Aug 23, 2015 9:43 am, edited 1 time in total.
Looking at it in Slade, my only problem is that the opening post doesn't mention anything about custom DeHackEd enemies, which may cause conflict with gameplay mods such as ones that edit monsters (the Wolfenstein SS in particular). But otherwise, keep up the good work!
It doesn't really cause any problems since DECORATE overwrites Dehack if that's what you meant, only problems I faced so far are sprites messing up at some points with gameplay mods. Still, making a patch to replace WolfSS with let's say, zombiemen, and then loading everything in proper order fixes everything. This is not the first mappack to replace enemies via dehacked either and I am pretty sure that Credits file mentions usage of Dehacked. I will place an information about it in the first post.