[WIP] The Ultimate Doom II : Doom II levels Remake

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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby TheLostSabre » Tue Dec 06, 2016 5:33 pm

Gardevoir wrote:Also sorry for lack of updates. University's being tough for me but I'm slowly poking at the maps whenever I can.

You keep hacking away at those maps, little by little; University is much more important. Good luck in your program!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Hellser » Tue Dec 06, 2016 6:12 pm

Mapping is a hobby amongst the Doom Community. Take all the time that you need, and good luck with your university man!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Gardevoir » Wed Jun 21, 2017 7:45 pm

ImageImageImageImage

New version coming soon!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Skrell » Wed Jun 21, 2017 7:50 pm

Glad to see this is still being worked on ! Looks amazing!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby DoomKrakken » Thu Jun 22, 2017 4:19 am

Aw hell yeah!

I think I might just download it in the next release... :D I'm too hyped now.
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Gardevoir » Sun Jun 25, 2017 8:14 am

And here it is folks! Map15 added, some other maps slightly rebalanced and there are a few other things and edits in too. Now that I finally got some time to work on this again I'll try to make as much progress as possible. Enjoy!

Up to date link in main post.

Also a note for everyone playing with gameplay mods because I still see people having trouble with this!
This wad uses SS Nazi replacements as a new enemy made in dehacked. If you can't wait for me to make a 'dehacked-free' version of the wad which I'd release after the entire thing's complete so that it works flawlessly with any gameplay mods, the best way to workaround enemies with glitchy graphics is to open the wad file and remove the Dehacked file inside of it entirely, alongside the new SS Nazi sprites. If any glitches still occur, I'm afraid I cannot help with that. Sorry for the inconvenience.

Edit: Whoops. I didn't notice a single PRBoom exclusive bug. If you stumble into a door that doesn't want to open on Map15, please redownload the wad.
Last edited by Gardevoir on Tue Jun 27, 2017 8:08 pm, edited 1 time in total.
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby McConville » Tue Jun 27, 2017 3:50 am

So how many maps are finished now?
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Guardsoul » Tue Jun 27, 2017 11:20 am

McConville wrote:So how many maps are finished now?

Maps from 1 to 18, 25 and 26.
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Tormentor667 » Tue Jun 27, 2017 12:05 pm

This is amazing, really, I just need to avoid playing this yet until it's done so I don't spoil the surprise... but it's close :)
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Gardevoir » Tue Jun 27, 2017 7:13 pm

After a few days of testing, I've altered several things and fixed a lot of bugs related to the maps excluding Map25 and 26 which might be unplayable in PRBoom as of now, those will be patched in future releases. As I found out recently through pure accident, testing maps exclusively with ZDoom is a bad idea when you do maps for Boom, and thus some maps had line actions that would not trigger properly in game. Pretty much all of them should be fixed by now, but if you run into any problems while playing, please report any bugs.

Updated link in first post.
Last edited by Gardevoir on Fri Jun 30, 2017 4:48 pm, edited 1 time in total.
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Hellser » Wed Jun 28, 2017 1:16 am

I've found the best way to map for Boom is to play it in PrBoom / PrBoom+. If you find any differences between PrBoom and ZDoom in terms of map behavior; provide a report.
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Grey Rook » Wed Jun 28, 2017 4:57 am

This looks interesting, but since I don't have a google account I can't download it. Do you have any alternative download paths?
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Ribo Zurai » Wed Jun 28, 2017 11:19 am

Grey Rook wrote:This looks interesting, but since I don't have a google account I can't download it. Do you have any alternative download paths?


You don't need a Google Account to download, as far as I know.

Spoiler:
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Gardevoir » Fri Jun 30, 2017 4:47 pm

Whoops, another bug that would prevent progression on Map18 as I've made one of the Voodoo Dolls get stuck in a wall. That's what I get when I try to hurry up with another release. That's totally my fault, sorry everyone.
Either way, here's a hotfix:

[DOWNLOAD]
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby DoomKrakken » Fri Jun 30, 2017 5:25 pm

Why the hell would someone need voodoo dolls in these kinds of maps?

Also, now I noticed (thanks, Guardsoul!) that more than half of the maps are done now! Holy cow, so hyped! :D

I need to get to playing it. I've been abstaining from all sorts of Doom maps in favor of developing my own mod... I gotta play it someday...
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