[WIP] The Ultimate Doom II : Doom II levels Remake

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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby TheLostSabre » Tue Dec 06, 2016 5:33 pm

Gardevoir wrote:Also sorry for lack of updates. University's being tough for me but I'm slowly poking at the maps whenever I can.

You keep hacking away at those maps, little by little; University is much more important. Good luck in your program!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Hellser » Tue Dec 06, 2016 6:12 pm

Mapping is a hobby amongst the Doom Community. Take all the time that you need, and good luck with your university man!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Gardevoir » Wed Jun 21, 2017 7:45 pm

ImageImageImageImage

New version coming soon!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Skrell » Wed Jun 21, 2017 7:50 pm

Glad to see this is still being worked on ! Looks amazing!
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby DoomKrakken » Thu Jun 22, 2017 4:19 am

Aw hell yeah!

I think I might just download it in the next release... :D I'm too hyped now.
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Re: [WIP] The Ultimate Doom II : Doom II levels Remake

Postby Gardevoir » Sun Jun 25, 2017 8:14 am

And here it is folks! Map15 added, some other maps slightly rebalanced and there are a few other things and edits in too. Now that I finally got some time to work on this again I'll try to make as much progress as possible. Enjoy!

[DOWNLOAD]

Also a note for everyone playing with gameplay mods because I still see people having trouble with this!
This wad uses SS Nazi replacements as a new enemy made in dehacked. If you can't wait for me to make a 'dehacked-free' version of the wad which I'd release after the entire thing's complete so that it works flawlessly with any gameplay mods, the best way to workaround enemies with glitchy graphics is to open the wad file and remove the Dehacked file inside of it entirely, alongside the new SS Nazi sprites. If any glitches still occur, I'm afraid I cannot help with that. Sorry for the inconvenience.

Edit: Whoops. I didn't notice a single PRBoom exclusive bug. If you stumble into a door that doesn't want to open on Map15, please redownload the wad.
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