[WIP] The Ultimate Doom II : Doom II levels Remake

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby DOOMERO-21 » Mon Jan 05, 2015 8:14 am

i played some weeks ago, very nice.
User avatar
DOOMERO-21
 
Joined: 02 Jan 2008
Location: Chile

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Gardevoir » Mon Mar 16, 2015 5:36 am

I'M ALIVE... kinda. Geez, I gotta stop being so lazy and actually do more stuff!
Spoiler: Latest Screenies

Also, updated the wad file in the first post. It now includes MAP08 because some people are impatient and perhaps some small fixes I don't remember about anymore.
User avatar
Gardevoir
The Manliest Pokermong
 
Joined: 28 May 2013
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby KiLerZolika » Mon Mar 16, 2015 4:16 pm

Very awesome
Level 30th (map30) will be bigger?
User avatar
KiLerZolika
I'm a beacon of knowledge, blazing out accross- BARK BARK
 
Joined: 14 Nov 2011
Location: Around weirdos, I'm the biggest weirdo among them
Discord: Kizoky#4900

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Gardevoir » Mon Mar 16, 2015 6:00 pm

Everything will be bigger, don't worry about it ;)
User avatar
Gardevoir
The Manliest Pokermong
 
Joined: 28 May 2013
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Max Dickings » Mon Mar 16, 2015 6:53 pm

This is fantastic! Now "Hell on Earth" actually feels like Earth. Please keep this up :thumb:
User avatar
Max Dickings
 
Joined: 28 Feb 2013

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby KiLerZolika » Tue Mar 17, 2015 8:01 am

in MAP03, you can get the Red keycard easily without trying hard.

Image

You wait for the "big door" and stand on it, and then run to the Red keycard

Image

I'm such a bad guy now.
User avatar
KiLerZolika
I'm a beacon of knowledge, blazing out accross- BARK BARK
 
Joined: 14 Nov 2011
Location: Around weirdos, I'm the biggest weirdo among them
Discord: Kizoky#4900

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Hellser » Tue Mar 17, 2015 7:00 pm

Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!
User avatar
Hellser
Remember Citadel
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Tormentor667 » Thu Mar 19, 2015 6:11 am

Hellser wrote:Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!

Exactly my thoughts!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Skrell » Fri Mar 20, 2015 11:39 am

Tormentor667 wrote:
Hellser wrote:Great job on this. For a few moments, it felt like I was playing Doom all over again when I was a kid. I'd love to see a completed megawad out of this!

Exactly my thoughts!

Same here!
Skrell
 
Joined: 25 Mar 2013

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Henix_Aurorus » Wed Apr 01, 2015 2:58 pm

This level pack is pretty damn cool already. The only problem I've "had" with it is, I didn't even recognize The Gantlet until more than halfway through; some of them are particularly hard to recognize, as they're changed so much from the originals. (NOTE: This is not necessarily a bad thing, hence the quotes; it's just something that I've very much noticed.)

You do a really good job remaking the original levels; I personally especially enjoy the big arena rooms in The Gantlet and Tricks n' Traps; they're really fun. Same goes for Dead Simple, particularly the section after the Cyberdemon where all hell breaks loose; pun entirely intended. Only complaint is it's hard to tell there's switches behind those spiderdemons.

*goes to play with added mods because why the hell not*
User avatar
Henix_Aurorus
Destroyer of Worlds. I guess.
 
Joined: 27 Aug 2013
Location: The Endless Void
Discord: #6038

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby -Ghost- » Wed Apr 01, 2015 3:28 pm

Thanks for making this, I love mapsets that go back into the original levels and make them feel more like actual locations and less abstract.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Gardevoir » Sat Apr 04, 2015 12:31 pm

Thanks for all the positive feedback guys! I'm really glad you are enjoying all maps so far and tell me which ones need a little bit more 'balancing'. Whenever next version of the wad pops up, MAP02 will feature a lot more medkits (and few other pickups there and there on other maps, but still, bear in mind, I want this wad to be pretty hard :D ). For now, have a few new screenshots of MAP09!

Spoiler:


TBH, wish I could map faster, but unfortunately I'm a slow fag. ;_;
User avatar
Gardevoir
The Manliest Pokermong
 
Joined: 28 May 2013
Location: Poland, Warsaw

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby PillowBlaster » Sat Apr 04, 2015 1:13 pm

*Does his best to keep his pants in check*
User avatar
PillowBlaster
Remove Baka
 
Joined: 24 Jan 2010

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Hellser » Sat Apr 04, 2015 2:34 pm

PillowBlaster wrote:*Does his best to keep his pants in check*


That's very hard to do with this map pack. Lol.
User avatar
Hellser
Remember Citadel
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156

Re: [WIP] The Ultimate Doom II - First Cluster Demo Released

Postby Guardsoul » Sat Apr 04, 2015 3:17 pm

Gardevoir wrote:Thanks for all the positive feedback guys! I'm really glad you are enjoying all maps so far and tell me which ones need a little bit more 'balancing'. Whenever next version of the wad pops up, MAP02 will feature a lot more medkits (and few other pickups there and there on other maps, but still, bear in mind, I want this wad to be pretty hard :D ). For now, have a few new screenshots of MAP09!

Spoiler:


TBH, wish I could map faster, but unfortunately I'm a slow fag. ;_;


Good to see more updates of this and you haven´t lost your techpillar obssesion! BTW, are you sure you don´t need some help with this?
User avatar
Guardsoul
You better create a door to get out of here
 
Joined: 11 Dec 2011
Location: Creating a new dimension

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 1 guest