WolfenDoom Chronicles

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: WolfenDoom Chronicles

Postby cem26 » Mon Feb 16, 2015 1:11 pm

Okay i can wait all day,its good wad.
User avatar
cem26
 
Joined: 07 Jan 2015
Location: i will ask somebody ''where i am?!''

Re: WolfenDoom Chronicles

Postby DeathIncarnate » Sat Feb 21, 2015 8:31 am

This was supposed to be the Loper. Sprites from Heretic and Strife.

Spoiler:


Due to laziness and lack of skill in "spriting", I'd rather choose/request to have someone else do it.
If anyone can provide me with full, 8 direction Loper sprites, it would be much appreciated.
User avatar
DeathIncarnate
Rip and Tear, until it is done.
 
Joined: 16 Oct 2014
Location: Phobos

Re: WolfenDoom Chronicles

Postby Ozymandias81 » Sat Feb 21, 2015 8:35 am

DeathIncarnate wrote:This was supposed to be the Loper. Sprites from Heretic and Strife.

Spoiler:


Due to laziness and lack of skill in "spriting", I'd rather choose/request to have someone else do it.
If anyone can provide me with full, 8 direction Loper sprites, it would be much appreciated.

Are you sure that drone isn't Cyclones? BTW I can see some other stuff I had for the purpose, if you want.

[EDIT]: I've seen now that's Strife stuff, sorry. To forgive me, wait this evening and I'll post Loper version of mine (1st sprite).
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: WolfenDoom Chronicles

Postby Ozymandias81 » Sat Feb 21, 2015 11:28 am

Ozymandias81 wrote:
DeathIncarnate wrote:This was supposed to be the Loper. Sprites from Heretic and Strife.

Spoiler:


Due to laziness and lack of skill in "spriting", I'd rather choose/request to have someone else do it.
If anyone can provide me with full, 8 direction Loper sprites, it would be much appreciated.

Are you sure that drone isn't Cyclones? BTW I can see some other stuff I had for the purpose, if you want.

[EDIT]: I've seen now that's Strife stuff, sorry. To forgive me, wait this evening and I'll post Loper version of mine (1st sprite).


[RE-EDIT]: As promised previously, here you are my Loper idea for you. Floating Scientist + Flyer sprites from Cyclones, humanoid-like from Heretic mummy. Instead of Loper, I think you can call it Hybrid Flugroboter (Flying Robot), with some deutsche style. :cool:
Image
Last edited by Ozymandias81 on Sat Feb 21, 2015 2:45 pm, edited 2 times in total.
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: WolfenDoom Chronicles

Postby osjclatchford » Sat Feb 21, 2015 11:40 am

DeathIncarnate wrote:This was supposed to be the Loper. Sprites from Heretic and Strife.

Spoiler:


Due to laziness and lack of skill in "spriting", I'd rather choose/request to have someone else do it.
If anyone can provide me with full, 8 direction Loper sprites, it would be much appreciated.

go check out doomX.net... https://www.youtube.com/watch?v=T3FJ3a6nU4Y
osjclatchford
 
Joined: 07 Feb 2011

Re: WolfenDoom Chronicles

Postby DeathIncarnate » Fri Sep 11, 2015 12:21 am

I haven't posted for a while now, as production on WolfenDoom chronicles has been on and off. I have barely worked on more maps, as I have been fiddling and balancing actors and gameplay.

Needless to say, WolfenDoom Chronicles is not dead.
I will eventually post gameplay videos as production continues.

For now, here are a few more screenshots:

Rocket Base:
Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:
User avatar
DeathIncarnate
Rip and Tear, until it is done.
 
Joined: 16 Oct 2014
Location: Phobos

Re: WolfenDoom Chronicles

Postby DeathIncarnate » Sat Jul 30, 2016 9:59 pm

After a long absence, here is some preview footage, as promised:

https://www.youtube.com/watch?v=wsjFnGv ... e=youtu.be
User avatar
DeathIncarnate
Rip and Tear, until it is done.
 
Joined: 16 Oct 2014
Location: Phobos

Re: WolfenDoom Chronicles

Postby armymen12002003 » Sat Jul 30, 2016 10:11 pm

Nice kinda reminds me of rtcw also i noticed an edf logo on those trucks lol
User avatar
armymen12002003
Good to go.
 
Joined: 02 Jun 2011
Location: The Plastic World
Operating System: Windows 10/8.1/8 32-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: WolfenDoom Chronicles

Postby DeathIncarnate » Sat Jul 30, 2016 10:14 pm

Aaah... You caught me :mrgreen:
That will be removed in the final product.
User avatar
DeathIncarnate
Rip and Tear, until it is done.
 
Joined: 16 Oct 2014
Location: Phobos

Re: WolfenDoom Chronicles

Postby armymen12002003 » Sat Jul 30, 2016 10:15 pm

Lol looking forward to the final product
User avatar
armymen12002003
Good to go.
 
Joined: 02 Jun 2011
Location: The Plastic World
Operating System: Windows 10/8.1/8 32-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: WolfenDoom Chronicles

Postby Tormentor667 » Sun Jul 31, 2016 3:30 am

This is looking pretty nice
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: WolfenDoom Chronicles

Postby Captain J » Sun Jul 31, 2016 8:04 am

Nice progress, although the weapon seems needs some fixes, though. and I'll look forward to this!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: WolfenDoom Chronicles

Postby Ozymandias81 » Sun Jul 31, 2016 9:33 am

Nice and happy to see that this project isn't dead!
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: WolfenDoom Chronicles

Postby DeathIncarnate » Sun Jul 31, 2016 10:53 am

Wolfendoom Chronicles Preview 2: Launch Facility / Rocket Base

https://www.youtube.com/watch?v=QucB4TNTOz4
User avatar
DeathIncarnate
Rip and Tear, until it is done.
 
Joined: 16 Oct 2014
Location: Phobos

Re: WolfenDoom Chronicles

Postby armymen12002003 » Sun Jul 31, 2016 4:27 pm

Looks good for the 2nd test are gonna add where we can kick doors open?
User avatar
armymen12002003
Good to go.
 
Joined: 02 Jun 2011
Location: The Plastic World
Operating System: Windows 10/8.1/8 32-bit
Graphics Processor: Intel (Legacy GZDoom)

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 1 guest