WolfenDoom Chronicles
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- DeathIncarnate
- Posts: 60
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Re: WolfenDoom Chronicles
Hehe, unfortunately not. Sorry.
This mod isn't going to mimic RtCW in every way. Would look cool though.
This mod isn't going to mimic RtCW in every way. Would look cool though.
- Captain J
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Re: WolfenDoom Chronicles
Well, at least we can use a grenade, right?
- DeathIncarnate
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Re: WolfenDoom Chronicles
It hasn't been implemented with full functionality as yet. But yes, there are grenades.
So far, it is a selectable weapon, and not a quick-use item.
So far, it is a selectable weapon, and not a quick-use item.
Re: WolfenDoom Chronicles
No reloading like in the original WolfenDoom? Also, this looks like the "Ground Zeroes" to Blade of Agony's "Phantom Pain", if you know what I mean.
- Captain J
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Re: WolfenDoom Chronicles
If you meant the ww_nazis, i don't think so. Because reload system was already in the RtCW, and he said he don't want to mimic that game a lot.
- DeathIncarnate
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Re: WolfenDoom Chronicles
Haha, my knowledge of MGS is almost non-existent to fully understand the Ground Zeroes / Phantom Pain comparison.
Plus, I tend to stay far away from reloading mechanics and Custom Inventory as functions. I truly suck at reloading and other advanced functions in DECORATE. Apologies
Plus, I tend to stay far away from reloading mechanics and Custom Inventory as functions. I truly suck at reloading and other advanced functions in DECORATE. Apologies
Re: WolfenDoom Chronicles
Don't worry,sometimes the reload ruin the action of the gameplay.DeathIncarnate wrote:Haha, my knowledge of MGS is almost non-existent to fully understand the Ground Zeroes / Phantom Pain comparison.
Plus, I tend to stay far away from reloading mechanics and Custom Inventory as functions. I truly suck at reloading and other advanced functions in DECORATE. Apologies
Interesting project,anyway.I love Wolfenstein or WW2 projects
- Wiw
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Re: WolfenDoom Chronicles
Any chance I could get a relink to the demo?
- DeathIncarnate
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Re: WolfenDoom Chronicles
More Work In Progress:
SS HEADQUARTERS (early development)
SS HEADQUARTERS (early development)
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:UNDERGROUND BASE (early development)
Spoiler:
Spoiler:
Spoiler:STREET (still in VERY early development)
Spoiler:
- armymen12002003
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Re: WolfenDoom Chronicles
Looking good.
- Captain J
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Re: WolfenDoom Chronicles
Oh wow, sweet schnitzels, man. I never expected this mod's revival! Anyway those maps are interesting. And can't wait for more news!
- DeathIncarnate
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Re: WolfenDoom Chronicles
Thanks.
As mentioned before, progress has been very slow, but this project isn't dead. I've been jumping between projects, most of which are dormant/discontinued as well. Learning Unreal Engine 4 has taken most of my attention away from this project.
Nevertheless, progress has resumed on WD: Chronicles but may still be a bit slow. Maybe my next screenshots will arrive sooner than what I've just shown.
As mentioned before, progress has been very slow, but this project isn't dead. I've been jumping between projects, most of which are dormant/discontinued as well. Learning Unreal Engine 4 has taken most of my attention away from this project.
Nevertheless, progress has resumed on WD: Chronicles but may still be a bit slow. Maybe my next screenshots will arrive sooner than what I've just shown.
- skyrish10
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Re: WolfenDoom Chronicles
That doesn't looks like a thompson at all, why not use the sprites from Sgt. ShiversDeathIncarnate wrote:Spoiler:
- Tormentor667
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Re: WolfenDoom Chronicles
I like the screenshots so far but for the city setting you shouldn't make the fascades look like sraight out of Duke Nukem from the 90's