WolfenDoom Chronicles

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DeathIncarnate
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Re: WolfenDoom Chronicles

Post by DeathIncarnate »

B-) Hehe, unfortunately not. Sorry.
This mod isn't going to mimic RtCW in every way. Would look cool though. B-)
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Captain J
 
 
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Re: WolfenDoom Chronicles

Post by Captain J »

Well, at least we can use a grenade, right?
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DeathIncarnate
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Re: WolfenDoom Chronicles

Post by DeathIncarnate »

It hasn't been implemented with full functionality as yet. But yes, there are grenades.
So far, it is a selectable weapon, and not a quick-use item.
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Jeimuzu73
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Re: WolfenDoom Chronicles

Post by Jeimuzu73 »

No reloading like in the original WolfenDoom? Also, this looks like the "Ground Zeroes" to Blade of Agony's "Phantom Pain", if you know what I mean. :wink:
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Captain J
 
 
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Re: WolfenDoom Chronicles

Post by Captain J »

If you meant the ww_nazis, i don't think so. Because reload system was already in the RtCW, and he said he don't want to mimic that game a lot.
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DeathIncarnate
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Re: WolfenDoom Chronicles

Post by DeathIncarnate »

Haha, my knowledge of MGS is almost non-existent to fully understand the Ground Zeroes / Phantom Pain comparison.
Plus, I tend to stay far away from reloading mechanics and Custom Inventory as functions. I truly suck at reloading and other advanced functions in DECORATE. Apologies :(
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ZioMcCall
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Re: WolfenDoom Chronicles

Post by ZioMcCall »

DeathIncarnate wrote:Haha, my knowledge of MGS is almost non-existent to fully understand the Ground Zeroes / Phantom Pain comparison.
Plus, I tend to stay far away from reloading mechanics and Custom Inventory as functions. I truly suck at reloading and other advanced functions in DECORATE. Apologies :(
Don't worry,sometimes the reload ruin the action of the gameplay.

Interesting project,anyway.I love Wolfenstein or WW2 projects :)
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Wiw
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Re: WolfenDoom Chronicles

Post by Wiw »

Any chance I could get a relink to the demo?
irukanjji
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Re: WolfenDoom Chronicles

Post by irukanjji »

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DeathIncarnate
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Re: WolfenDoom Chronicles

Post by DeathIncarnate »

More Work In Progress:

SS HEADQUARTERS (early development)
Spoiler:
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UNDERGROUND BASE (early development)
Spoiler:
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STREET (still in VERY early development)
Spoiler:
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armymen12002003
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Re: WolfenDoom Chronicles

Post by armymen12002003 »

Looking good.
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Captain J
 
 
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Re: WolfenDoom Chronicles

Post by Captain J »

Oh wow, sweet schnitzels, man. I never expected this mod's revival! Anyway those maps are interesting. And can't wait for more news!
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DeathIncarnate
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Re: WolfenDoom Chronicles

Post by DeathIncarnate »

Thanks.

As mentioned before, progress has been very slow, but this project isn't dead. I've been jumping between projects, most of which are dormant/discontinued as well. Learning Unreal Engine 4 has taken most of my attention away from this project.

Nevertheless, progress has resumed on WD: Chronicles but may still be a bit slow. Maybe my next screenshots will arrive sooner than what I've just shown.
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skyrish10
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Re: WolfenDoom Chronicles

Post by skyrish10 »

DeathIncarnate wrote:
Spoiler:
That doesn't looks like a thompson at all, why not use the sprites from Sgt. Shivers
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Tormentor667
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Re: WolfenDoom Chronicles

Post by Tormentor667 »

I like the screenshots so far but for the city setting you shouldn't make the fascades look like sraight out of Duke Nukem from the 90's :)
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