* New HUD (including score counter)
* Scripted events (depending on the nature of the map)
* Very hard boss battles (who have their own health bars)
* Portable Health
I intend to let players access secret levels if they score high enough, or collect every treasure item, kill every enemy and find every secret in a particular level (contemplating adding a kill, treasure and secret counter on the HUD).
Here is what I've done so far:
