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BAD BLOOD: Megawad - Beta release (updated 9/21)

PostPosted: Sat Sep 13, 2014 4:21 am
by Onslaught Six
BAD BLOOD: EPISODE ONE

01 - Plaza
02 - Tech Facility
03 - Waste Disposal
04 - Storage Warehouse
05 - Star Command
06 - Gateway
07 - Proving Grounds
08 - March of the Damned
09 - Magma Refinery
10 - Lair
11 - Bad Blood

Bad Blood: Episode One is the first part of a planned 32-level megawad that I started around January. Originally the intent was simply to make a few vanilla-compatible levels, until I lost interest, ran out of ideas, or other projects took up my time. Incidentally, that never happened, and I found myself rapidly approaching a soft goal of "about 10 maps," and as I continued, I found that both my mapping skill was increasing, and my ideas kept going. The wad has a light setting/storyline, but only as much as Doom 1 or 2 has, and nothing that's particularly interesting.

Episode One will contain maps 1-11, while Episodes Two and Three will consist of maps 12-20 (plus Map 31) and maps 21-30 (plus Map 32). I currently have no target date for the remaining two episodes, but I do have ideas. The wad was originally targeted towards 100% vanilla compatibility, but as resources were added and map complexity started to rise, it has been moved to limit-removing compatibility. (I will be testing the levels in PRBoom+ and ZDoom, but you are encouraged to play it on whatever port you wish.) Each level has been tested and balanced with the aim of being able to complete the level from pistol start with no secrets, although I have carefully planned progression for those players who enjoy continuous playthroughs.

The wad will contain some new/different textures (mostly recoloured Doom 2 textures and Too Much Brown), new music (some composed specifically for this wad!) and a Dehacked patch for some new objects and decorations--nothing fancy, just some added variety. There will also (eventually) be a ZDoom MAPINFO lump allowing you to start from any episode you wish, ala Doom 1.

The finished version of Episode One will be released, well, when it's done. Currently the last two maps are in progress. As it is, I have currently uploaded the first 9 maps in a "beta" release. Play it on whatever port your want and let me know if there are any bugs, structural or gameplay problems, parts that suck ass, and rooms/areas you feel could look better. Jumping is allowed and the maps are designed in a way that they won't break horribly if you jump (Map07 excluded) but it is not necessary to complete the levels.

Screenshots:
https://www.dropbox.com/sh/854lej9aahi4 ... shots?dl=0

Beta release (updated 9/21):
https://dl.dropboxusercontent.com/u/626 ... 092114.zip

Re: BAD BLOOD: Megawad - Beta release

PostPosted: Sat Sep 13, 2014 4:33 am
by Sgt. Shivers
Woah, this looks cool! I'll check this out and get back to you.

Re: BAD BLOOD: Megawad - Beta release

PostPosted: Sat Sep 13, 2014 10:56 am
by Skrell
wow this does look cool! keep it up m8!

Re: BAD BLOOD: Megawad - Beta release

PostPosted: Mon Sep 15, 2014 2:40 pm
by Onar4241
Skrell wrote:m8!


I took about 15 minutes to understand what the hell that meant. Dang it you youngsters.

Re: BAD BLOOD: Megawad - Beta release

PostPosted: Mon Sep 15, 2014 9:09 pm
by Sgt. Shivers
Played up to the level where the new textures came in, really liking this! The maps are fun to blaze through. Looking forwards to playing more later today.

Re: BAD BLOOD: Megawad - Beta release (updated 9/21)

PostPosted: Sun Sep 21, 2014 9:29 am
by Onslaught Six
The first post has been updated with a new version.

Most notably, the new version has a DEHACKED patch which changes some decorations and makes burning barrels shootable. I have also fixed (or tried to fix) all the bugs from the previous release, but if you find any, please let me know!

The next release will have some major overhauls and Map10, Lair, as well as (hopefully) Map11, Bad Blood.

Re: BAD BLOOD: Megawad - Beta release (updated 9/21)

PostPosted: Sun Sep 21, 2014 10:32 am
by Dynamo
Played up to halfway through 06, fun stuff.