So here we go. I thought it was high time ZDCMP2 got a new public beta. After all, the download link for the last public beta is dead. Also for people who like symbolic dates and stuff, we now have the twentieth year of Doom so we had to do something, right? So here is release candidate 2.
What's New Since Last Beta?
- New menu with ZDCMP2-specific options, powered by [wiki]MENUDEF[/wiki] and [wiki]CVARINFO[/wiki]!
- By request: scripted autosave points! You can turn them off in the above menu.
- Want to make sure you've found all secrets before you start the final boss fight? ZDCMP2 now supports the "secret" console command.
- A couple voxel models have been cleverly hidden. Will you find them?
- Several areas have been tweaked, redesigned, or even added! Even less linear than before!
- An overall more generous distribution of ammo.
- If you just want to look at the scenery, it is now completable in nomonsters mode. Though you'll still get the bossfight...
- More secrets and Easter eggs.
Yep, though not that many. A few known issues:
- Coop still might desync, especially when using the keypad. Of course, you don't need to go there in the first place.
- You need a development build of ZDoom or GZDoom. Otherwise, some things will not work.
- Some rendering glitches are unavoidable in areas with heavy use of 3D floors. Those are engine-side issues.
Features
- A happy potpourri with some of the communities' finest modders
- Non-linear gameplay with an objective-/log-system
- One huge map that keeps you busy for some hours
- New monsters (no repository-mayhem!)
- New weapons (perfectly blending with the original armory)
- New textures
- New items/powerups
- New music
- New fonts
- New graphics
- New sounds (yes, I just say this to make the list longer)
- New erm... did I miss something?
- Countless surprises that I am not going to spoil
- Playing it twice is nice!
To not spoil anything, you will only get a few screenshots of the early passages of the map. We just want to make sure some surprises are still left for you to discover
Spoiler:Credits
The Core Team
- Apothem - Scripting
- Blue Shadow - Testing, Support
- CaptainToenail - Mapping, Coding
- Chronoseth - Mapping
- Deathknight - Testing, Quality Control
- dj-jo - Music
- DTDSphere - Mapping
- Dusk- Mapping, Coding, Textures
- Gez - Mapping, Quality Control, Textures
- Ghastly - Coding, Quality Control
- gothic - Mapping
- Grymmoire - Mapping
- Icytux - Music
- Infirnex - Mapping
- Jimmy - Mapping, Music
- Lupinx-Kassman - Mapping
- Malinku - Mapping
- Phobus - Mapping, Quality Control
- Pyroscourge - Mapping
- Shadesmaster - Mapping
- TheDarkArchon - Mapping, Coding
- Tormentor667 - Project Lead, Mapping, Graphics, Textures
- Vader - Mapping, Graphics
- Xaser - Mapping, Coding, Quality Control, Music
- Zrrion the Insect - Mapping
- Textures - NiGHTMARE, DrDoctor, Cage, Enjay, Blox
- Monsters - Scalliano, NMN, Eriance, Melvinflynt
- Sourceport - Randy Heit, Graf Zahl, et al.
- id Software - for the greatest game of all time
[2013/12/09] ZDCMP2 Release Candidate 2