ZDCMP2: Happy Doomsday Edition (RC2)

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: ZDCMP2: Happy Doomsday Edition (RC2)

Postby Graf Zahl » Sat Sep 02, 2017 3:16 am

IMO one thing that needs addressing is the amount of available health in the final boss fight. I always end up short half way through it and the only way to finish is to IDDQD because there's no chance to replenish.
User avatar
Graf Zahl
Lead GZDoom Developer
Lead GZDoom Developer
Joined: 19 Jul 2003
Location: Germany

Re: ZDCMP2: Happy Doomsday Edition (RC2)

Postby Nash » Wed Jan 02, 2019 1:51 am

Hey sorry for the bump, but what do I need to get the absolute latest version of this project?

https://www.doomworld.com/idgames/level ... ads/zdcmp2 for the base file, and load Xaser's patch https://static.angryscience.net/pub/doo ... -08-20.pk3 on top of that; this is all I'd need right?

Mods please don't dump this post, it's a legit question
User avatar
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: nVidia with Vulkan support


Return to Levels

Who is online

Users browsing this forum: No registered users and 3 guests