Re: [Released] E1M1 Remake: Doom 3 style
Posted: Sun Dec 01, 2013 4:17 am
I'm intrigued as to why you need to do that.Nemesis6 wrote:I'm gonna have to rip out the spanish stuff before I try it.
I'm intrigued as to why you need to do that.Nemesis6 wrote:I'm gonna have to rip out the spanish stuff before I try it.
Haha!Lippeth wrote:I was wandering around in pitch black with someone screaming at me in Spanish for a while wondering what the point of this was
RikohZX wrote:It's certainly interesting, but even with the 'added dynamic lights' some parts were still pitch-black.
Enjay wrote:I couldn't even see a door in a very dark room.
I'm beginning to see a rather startling pattern emerge. I wonder what the cause of it could be? Hmm...Lippeth wrote:I was wandering around in pitch black.
A few reasons: It breaks immersion for me, I don't speak Spanish, and I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.Enjay wrote:I'm intrigued as to why you need to do that.Nemesis6 wrote:I'm gonna have to rip out the spanish stuff before I try it.
You get a much larger audience here then at other languages forums.Nemesis6 wrote:I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.
If you play a Nazi killing game, you want enemies speak german right? (Wolfstein) The sounds it doest give you details where to go, just enviromental sounds The only problem to me was too much repetition with the speech.Arch wrote:You get a much larger audience here then at other languages forums.Nemesis6 wrote:I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.
They spoke English in the 2009 game. It did strike me as a change from the previous installments of the franchise, but it made me chuckle, because it seemed like a tongue-in-cheek throwback to the cheesy movies of yesteryear when people of other nations simply spoke heavily-accented English.Naitguolf wrote:If you play a Nazi killing game, you want enemies speak german right? (Wolfstein)
It actually makes sense when you consider that B.J, being a spy, is fluent in German. Seeing as how the game is from his perspective(it's a FPS, of course), he can understand what they're saying, and by proxy so can you.Ed the Bat wrote:They spoke English in the 2009 game. It did strike me as a change from the previous installments of the franchise, but it made me chuckle, because it seemed like a tongue-in-cheek throwback to the cheesy movies of yesteryear when people of other nations simply spoke heavily-accented English.Naitguolf wrote:If you play a Nazi killing game, you want enemies speak german right? (Wolfstein)
Well, it is Doom 3 style.twinkieman93 wrote:RikohZX wrote:It's certainly interesting, but even with the 'added dynamic lights' some parts were still pitch-black.Enjay wrote:I couldn't even see a door in a very dark room.I'm beginning to see a rather startling pattern emerge. I wonder what the cause of it could be? Hmm...Lippeth wrote:I was wandering around in pitch black.