[Released] E1M1 Remake: Doom 3 style

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Released] E1M1 Remake: Doom 3 style

Postby Enjay » Sun Dec 01, 2013 4:17 am

Nemesis6 wrote:I'm gonna have to rip out the spanish stuff before I try it.

I'm intrigued as to why you need to do that.
User avatar
Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: [Released] E1M1 Remake: Doom 3 style

Postby cortlong50 » Mon Dec 02, 2013 10:49 pm

looks radical
User avatar
cortlong50
editing my comments ad nauseam
 
Joined: 25 Jun 2013
Location: UT-WA

Re: [Released] E1M1 Remake: Doom 3 style

Postby Lippeth » Mon Dec 02, 2013 11:20 pm

I was wandering around in pitch black with someone screaming at me in Spanish for a while wondering what the point of this was, until I turned up the dynamic lighting. I'm so glad I did that. Really fun, but really short. I'm craving so much more of this.
User avatar
Lippeth
Metalvangelist
 
Joined: 24 Apr 2013
Location: Lost Angeles
Discord: Lippeth#2552

Re: [Released] E1M1 Remake: Doom 3 style

Postby Max Dickings » Mon Dec 02, 2013 11:51 pm

Lippeth wrote:I was wandering around in pitch black with someone screaming at me in Spanish for a while wondering what the point of this was


Haha!

I really enjoyed this mod, and all the work that went into, but that's pretty accurate xD
User avatar
Max Dickings
 
Joined: 28 Feb 2013

Re: [Released] E1M1 Remake: Doom 3 style

Postby WARCHILD_89 » Tue Dec 03, 2013 5:32 am

I played it and must say, well done, the level design is great. It made me think "Where the hell do these guys always get their textures from???" The spanish was strange at the beginning because I don´t understand this language, but I did not mind it, because it still fits with the game. Very well done. I liked it :D

I played it using the flashlight done by "the zombie killer" here in this forum. It fits very well.
User avatar
WARCHILD_89
DOOM NEMESIS / 3D MODELS / RESOURCE BACKUPS
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions

Re: [Released] E1M1 Remake: Doom 3 style

Postby twinkieman93 » Tue Dec 03, 2013 8:03 am

RikohZX wrote:It's certainly interesting, but even with the 'added dynamic lights' some parts were still pitch-black.

Enjay wrote:I couldn't even see a door in a very dark room.

Lippeth wrote:I was wandering around in pitch black.

I'm beginning to see a rather startling pattern emerge. I wonder what the cause of it could be? Hmm...
User avatar
twinkieman93
The Bullfighter
 
Joined: 11 Aug 2007

Re: [Released] E1M1 Remake: Doom 3 style

Postby Nemesis6 » Tue Dec 03, 2013 9:07 am

Enjay wrote:
Nemesis6 wrote:I'm gonna have to rip out the spanish stuff before I try it.

I'm intrigued as to why you need to do that.


A few reasons: It breaks immersion for me, I don't speak Spanish, and I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.

That aside, the only real problem I had when playing this was that doors blended into the rest of the level design quite a bit, so telling what was what became a bit tricky. Adding some small lights above doors could mitigate this I think.
Nemesis6
 
Joined: 01 Sep 2012

Re: [Released] E1M1 Remake: Doom 3 style

Postby Arch » Tue Dec 03, 2013 10:54 am

Nemesis6 wrote:I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.


You get a much larger audience here then at other languages forums.
User avatar
Arch
Arrr!
 
Joined: 10 Nov 2011

Re: [Released] E1M1 Remake: Doom 3 style

Postby jimbob » Wed Dec 04, 2013 12:10 am

That was fun. More of it! :)
jimbob
 
Joined: 05 Jul 2011
Location: Merkel's realm

Re: [Released] E1M1 Remake: Doom 3 style

Postby Naitguolf » Wed Dec 04, 2013 3:27 am

Arch wrote:
Nemesis6 wrote:I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.


You get a much larger audience here then at other languages forums.


If you play a Nazi killing game, you want enemies speak german right? (Wolfstein) ;) The sounds it doest give you details where to go, just enviromental sounds :) The only problem to me was too much repetition with the speech.

Again, we want more!!!! (And hell-base twisted theme based!!!!!)
Naitguolf
Megadriver Custom
 
Joined: 18 Mar 2004
Location: London

Re: [Released] E1M1 Remake: Doom 3 style

Postby Ed the Bat » Wed Dec 04, 2013 6:16 pm

Naitguolf wrote:If you play a Nazi killing game, you want enemies speak german right? (Wolfstein) ;)

They spoke English in the 2009 game. It did strike me as a change from the previous installments of the franchise, but it made me chuckle, because it seemed like a tongue-in-cheek throwback to the cheesy movies of yesteryear when people of other nations simply spoke heavily-accented English.
User avatar
Ed the Bat
I'm tired. I want to go home.
 
Joined: 03 May 2012
Location: Maryland, US

Re: [Released] E1M1 Remake: Doom 3 style

Postby twinkieman93 » Wed Dec 04, 2013 10:18 pm

Ed the Bat wrote:
Naitguolf wrote:If you play a Nazi killing game, you want enemies speak german right? (Wolfstein) ;)

They spoke English in the 2009 game. It did strike me as a change from the previous installments of the franchise, but it made me chuckle, because it seemed like a tongue-in-cheek throwback to the cheesy movies of yesteryear when people of other nations simply spoke heavily-accented English.

It actually makes sense when you consider that B.J, being a spy, is fluent in German. Seeing as how the game is from his perspective(it's a FPS, of course), he can understand what they're saying, and by proxy so can you.
User avatar
twinkieman93
The Bullfighter
 
Joined: 11 Aug 2007

Re: [Released] E1M1 Remake: Doom 3 style

Postby cauldron » Thu Dec 05, 2013 4:40 pm

I liked it. I'd echo Enjay's comments. I had a good run through it and I think it's a very good re imagining of the levels.
Nice little touches here and there and the combat was well balanced.

Clever secret area too. :)
User avatar
cauldron
 
Joined: 06 Jul 2011
Location: Australia

Re: [Released] E1M1 Remake: Doom 3 style

Postby Ethril » Thu Dec 05, 2013 4:49 pm

twinkieman93 wrote:
RikohZX wrote:It's certainly interesting, but even with the 'added dynamic lights' some parts were still pitch-black.

Enjay wrote:I couldn't even see a door in a very dark room.

Lippeth wrote:I was wandering around in pitch black.

I'm beginning to see a rather startling pattern emerge. I wonder what the cause of it could be? Hmm...


Well, it is Doom 3 style. :P
User avatar
Ethril
F1
 
Joined: 16 Nov 2008
Location: Guidance Gate

Re: [Released] E1M1 Remake: Doom 3 style

Postby Ed the Bat » Thu Dec 05, 2013 4:55 pm

Was I the only one who didn't have any light/visibility problems in Doom 3? :|
User avatar
Ed the Bat
I'm tired. I want to go home.
 
Joined: 03 May 2012
Location: Maryland, US

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 1 guest