[HUGE UPDATE!] Doom II: Purgatory (v1.3)

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cortlong50
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by cortlong50 »

Also the first level where you enter hell....holy shit yes.
You do some really creative stuff here.
But seriously. That level is metal as fuck.
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Kappes Buur
 
 
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by Kappes Buur »

Right at the start, turn around.
Needs a bit of aligning:

Image
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SouthernLion
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by SouthernLion »

Kappes Buur wrote:Right at the start, turn around.
Needs a bit of aligning:

Image
Woah, that's weird ... thanks for noticing that. I don't think I have that on my version? What Source Port are you using?

I'll take a screenshot from mine after work.
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SouthernLion
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by SouthernLion »

cortlong50 wrote:Also the first level where you enter hell....holy shit yes.
You do some really creative stuff here.
But seriously. That level is metal as fuck.
Thank you. I had a lot more fun making the Hell levels than the Space levels, especially the secret level and MAP07.
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SouthernLion
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by SouthernLion »

Image

Looks normal to me. Different rendering?

Also, side note, I have three hidden messages written in SGA (for those of you that are Keen fans) in this level set. One is... a little obvious.
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cortlong50
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by cortlong50 »

RexS wrote:
cortlong50 wrote:Also the first level where you enter hell....holy shit yes.
You do some really creative stuff here.
But seriously. That level is metal as fuck.
Thank you. I had a lot more fun making the Hell levels than the Space levels, especially the secret level and MAP07.

I can tell you were getting into the swing of things in the hell levels. They're top notch.
Maybe we can collaborate for the space levels.
And the secret level (just played it) is phenomenal. I loved it.
After you polish this pack up you and I should work on my wad.
Another earth invasion pack but I really wanna push gzdoom to it's limits.
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SouthernLion
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by SouthernLion »

I'd love to do some kind of collaboration project sometime.
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cortlong50
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by cortlong50 »

Hit me up when this has reached its final. I have a pack with three levels im too self conscious to release haha.
and keep up the good work here, im really enjoying it and ill keep coming back for the updates.
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SouthernLion
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Re: [RELEASED] Doom II: Purgatory (v1.1)

Post by SouthernLion »

cortlong50 wrote:Hit me up when this has reached its final. I have a pack with three levels im too self conscious to release haha.
and keep up the good work here, im really enjoying it and ill keep coming back for the updates.
I've begun working on the hopefully final version. Done a few run throughs, mapped out what I want to improve visually or balance/boredom/challenge wise, and started busting things out in Builder. I'll upload it as soon as it;s finished.
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SouthernLion
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Re: [UPDATED!] Doom II: Purgatory (v1.2)

Post by SouthernLion »

Update is finished! Made some areas more interesting, added some monsters, changed balance of the end boss, fixed all the bugs I could find. The 10-gauge magnum shotgun fires a little faster, making it more useful, and The Unmaker has been completely redone power and effect wise. Still primarily designed for killing the boss, it can clear a room if you decide to make use of it that way.

All changes:
Spoiler:
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SouthernLion
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Re: [UPDATED!] Doom II: Purgatory (v1.2)

Post by SouthernLion »

Wait one second, have to fix the uploaded file. MediaFire messed up.

EDIT: OK, file is ready and set.
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SouthernLion
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Re: [UPDATED!] Doom II: Purgatory (v1.2)

Post by SouthernLion »

Sorry for combo post. The U/V server is up and running now.
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SouthernLion
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Re: [UPDATED!] Doom II: Purgatory (v1.2)

Post by SouthernLion »

Have a NIGHTMARE! server up for those that find U.V. too easy for my wad.
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Arachnotron123
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Re: [UPDATED!] Doom II: Purgatory (v1.2)

Post by Arachnotron123 »

This looks cool! :D
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SouthernLion
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Re: [UPDATED!] Doom II: Purgatory (v1.21)

Post by SouthernLion »

Bit late of an update, but all the bugs level balances should be fixed. This should be the final version.
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