[HUGE UPDATE!] Doom II: Purgatory (v1.3)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: [RELEASED] Doom II: Purgatory (v1.1)
Also the first level where you enter hell....holy shit yes.
You do some really creative stuff here.
But seriously. That level is metal as fuck.
You do some really creative stuff here.
But seriously. That level is metal as fuck.
- Kappes Buur
-
- Posts: 4120
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: [RELEASED] Doom II: Purgatory (v1.1)
Right at the start, turn around.
Needs a bit of aligning:
Needs a bit of aligning:
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [RELEASED] Doom II: Purgatory (v1.1)
Woah, that's weird ... thanks for noticing that. I don't think I have that on my version? What Source Port are you using?Kappes Buur wrote:Right at the start, turn around.
Needs a bit of aligning:
I'll take a screenshot from mine after work.
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [RELEASED] Doom II: Purgatory (v1.1)
Thank you. I had a lot more fun making the Hell levels than the Space levels, especially the secret level and MAP07.cortlong50 wrote:Also the first level where you enter hell....holy shit yes.
You do some really creative stuff here.
But seriously. That level is metal as fuck.
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [RELEASED] Doom II: Purgatory (v1.1)
Looks normal to me. Different rendering?
Also, side note, I have three hidden messages written in SGA (for those of you that are Keen fans) in this level set. One is... a little obvious.
- cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: [RELEASED] Doom II: Purgatory (v1.1)
RexS wrote:Thank you. I had a lot more fun making the Hell levels than the Space levels, especially the secret level and MAP07.cortlong50 wrote:Also the first level where you enter hell....holy shit yes.
You do some really creative stuff here.
But seriously. That level is metal as fuck.
I can tell you were getting into the swing of things in the hell levels. They're top notch.
Maybe we can collaborate for the space levels.
And the secret level (just played it) is phenomenal. I loved it.
After you polish this pack up you and I should work on my wad.
Another earth invasion pack but I really wanna push gzdoom to it's limits.
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [RELEASED] Doom II: Purgatory (v1.1)
I'd love to do some kind of collaboration project sometime.
- cortlong50
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: [RELEASED] Doom II: Purgatory (v1.1)
Hit me up when this has reached its final. I have a pack with three levels im too self conscious to release haha.
and keep up the good work here, im really enjoying it and ill keep coming back for the updates.
and keep up the good work here, im really enjoying it and ill keep coming back for the updates.
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [RELEASED] Doom II: Purgatory (v1.1)
I've begun working on the hopefully final version. Done a few run throughs, mapped out what I want to improve visually or balance/boredom/challenge wise, and started busting things out in Builder. I'll upload it as soon as it;s finished.cortlong50 wrote:Hit me up when this has reached its final. I have a pack with three levels im too self conscious to release haha.
and keep up the good work here, im really enjoying it and ill keep coming back for the updates.
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [UPDATED!] Doom II: Purgatory (v1.2)
Update is finished! Made some areas more interesting, added some monsters, changed balance of the end boss, fixed all the bugs I could find. The 10-gauge magnum shotgun fires a little faster, making it more useful, and The Unmaker has been completely redone power and effect wise. Still primarily designed for killing the boss, it can clear a room if you decide to make use of it that way.
All changes:
All changes:
Spoiler:
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [UPDATED!] Doom II: Purgatory (v1.2)
Wait one second, have to fix the uploaded file. MediaFire messed up.
EDIT: OK, file is ready and set.
EDIT: OK, file is ready and set.
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [UPDATED!] Doom II: Purgatory (v1.2)
Sorry for combo post. The U/V server is up and running now.
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [UPDATED!] Doom II: Purgatory (v1.2)
Have a NIGHTMARE! server up for those that find U.V. too easy for my wad.
- Arachnotron123
- Posts: 18
- Joined: Thu Aug 14, 2014 5:40 pm
- Location: Virginia
Re: [UPDATED!] Doom II: Purgatory (v1.2)
This looks cool!
- SouthernLion
- Posts: 776
- Joined: Wed Aug 21, 2013 6:45 pm
Re: [UPDATED!] Doom II: Purgatory (v1.21)
Bit late of an update, but all the bugs level balances should be fixed. This should be the final version.