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Re: Doom 2 The Way id Did: Released!

PostPosted: Thu Nov 14, 2013 2:04 pm
by Hellser
Should be renamed to "Doom 2 The Way Sandy Did", :D Great work though. :)

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 4:40 pm
by Dan50
When I use this with Brutal Doom SE (viewtopic.php?f=19&t=37889) I get duck sounds with the assault rifle when fired.

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 4:44 pm
by Gez
This sounds like a good reason to try BDSE.

Anyway. I'm up to MAP27 now. I like it so far, except for MAP19.

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 5:51 pm
by Abba Zabba
What's the DEH file for? I know it's dehacked file but the only one I remember using was for Alien Vendetta to change the map names. What's it's use here?

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 6:42 pm
by ChronoSeth
Lava Grunt wrote:What's the DEH file for? I know it's dehacked file but the only one I remember using was for Alien Vendetta to change the map names. What's it's use here?

If the dehacked lump in the WAD file is any indication, it changes map names among a few other things. I would think that it's only necessary for vanilla or ports that can't load dehacked directly from a wad.

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 7:17 pm
by Abba Zabba
ChronoSeth wrote:
Lava Grunt wrote:What's the DEH file for? I know it's dehacked file but the only one I remember using was for Alien Vendetta to change the map names. What's it's use here?

I would think that it's only necessary for vanilla or ports that can't load dehacked directly from a wad.


That's why I asked. I was using Zdoom for AV and it didn't load the map names without it. Plutonia 2, on the other hand, didn't require the deh. Though I understand since AV came out when I was six.

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 9:28 pm
by Xaser
The DEH is indeed only for ports that don't support BEX and embedded patches. Most big modern ports will run just fine with the new names and stuff; the extrnal patch is primarily for Chocolate/Vanilla.

[EDIT]
Dan50 wrote:When I use this with Brutal Doom SE (viewtopic.php?f=19&t=37889) I get duck sounds with the assault rifle when fired.

Indeed, you do.


Spoiler: "ITS A FEATURE"

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 11:27 pm
by IMX
Xaser wrote:video



Spoiler: Somehow it reminded me of this one, kind of the total opposite

Re: Doom 2 The Way id Did: Released!

PostPosted: Fri Nov 22, 2013 11:34 pm
by RikohZX
Huh, looking at IMX's video, I guess Dopefish isn't supposed to be acting like an SS Trooper on my end.

Re: Doom 2 The Way id Did: Released!

PostPosted: Sat Nov 23, 2013 12:29 am
by Captain J
now i wonder if i can found the glorious UNF gun.

Re: Doom 2 The Way id Did: Released!

PostPosted: Sat Nov 23, 2013 6:03 am
by GoodYume6
holy sh*t, is that Doom II magazine photo is official!? dayum its always awesome to see those pre-release beta maps :P

Re: Doom 2 The Way id Did: Released!

PostPosted: Sat Nov 23, 2013 9:00 am
by Princess Viscra Maelstrom
GoodYume6 wrote:holy sh*t, is that Doom II magazine photo is official!? dayum its always awesome to see those pre-release beta maps :P

i'm pretty sure it's just a spoof done for this project. maybe the credits file of this mod tells who did it.

Re: Doom 2 The Way id Did: Released!

PostPosted: Sat Nov 23, 2013 11:51 am
by esselfortium
Viscra Maelstrom wrote:
GoodYume6 wrote:holy sh*t, is that Doom II magazine photo is official!? dayum its always awesome to see those pre-release beta maps :P

i'm pretty sure it's just a spoof done for this project. maybe the credits file of this mod tells who did it.

I did the design, Alfonzo did the text. The screenshots are from D2TWID maps.

Re: Doom 2 The Way id Did: Released!

PostPosted: Sat Nov 23, 2013 12:04 pm
by iSpook
Am I the only one who finds the amount of damage the bite-y (For a lack of their true name, because I'm uninformed about where they've come from) enemies do to be a tad bit high when they DO land their attacks?
Spoiler: An example wrapped up in a video.

I Mean, they don't flat out murder you in the span of a couple seconds, it just seems a tiny bit too high.

Aside from that? The map-pack is rather awesome.

Re: Doom 2 The Way id Did: Released!

PostPosted: Sat Nov 23, 2013 12:42 pm
by Gez
http://www.shikadi.net/keenwiki/Keen_1: ... ed_on_Mars
They're called Gargs. It's quite simple. Yorps are still harmless, so (since they count as monsters) you can save your ammo and punch them.