Doom 2 The Way id Did: Released!

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Re: Doom 2 The Way id Did: Released!

Postby EmperorGrieferus » Sun Oct 10, 2021 12:25 pm

Alright, I tested the last SD release, and I admit, that the problem is in my version, although, I'm not sure, what exactly causes the problem.
EDIT: I tested my version on GZDoom 2.4.0 for 32-bit, using only SD and D2TWID, I put all my preferable settings on... And elemental is completely fine, which leads me to the thought, that the problem is caused not by SD, but by skybox pack, but I need further researches.
EDIT 2: I tested it on 64-bit version (Which is the exact version that I use), and elemental is completely fine. I guess, I should say goodbye to my skyboxes... :cry:
EmperorGrieferus
 
Joined: 31 May 2017

Re: Doom 2 The Way id Did: Released!

Postby kalensar » Sun Oct 10, 2021 6:34 pm

EmperorGrieferus wrote:Alright, I tested the last SD release, and I admit, that the problem is in my version, although, I'm not sure, what exactly causes the problem.
EDIT: I tested my version on GZDoom 2.4.0 for 32-bit, using only SD and D2TWID, I put all my preferable settings on... And elemental is completely fine, which leads me to the thought, that the problem is caused not by SD, but by skybox pack, but I need further researches.
EDIT 2: I tested it on 64-bit version (Which is the exact version that I use), and elemental is completely fine. I guess, I should say goodbye to my skyboxes... :cry:


Whats the load order you are putting them in as because that may be the main problem. GZD is really picky about mod load orders.

In ZDL it'll look like this from top to bottom for proper order:

1. Map wad
2. Texture wads ( So like you sky box mod)
3. enemies
4. Weapons (smooth doom is both weapons, monsters and decorations)
5 HUD

GZD works off of FILO= First in Last Out, for the Output of the game itself.
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kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Doom 2 The Way id Did: Released!

Postby EmperorGrieferus » Mon Oct 11, 2021 3:39 am

kalensar wrote:
EmperorGrieferus wrote:Alright, I tested the last SD release, and I admit, that the problem is in my version, although, I'm not sure, what exactly causes the problem.
EDIT: I tested my version on GZDoom 2.4.0 for 32-bit, using only SD and D2TWID, I put all my preferable settings on... And elemental is completely fine, which leads me to the thought, that the problem is caused not by SD, but by skybox pack, but I need further researches.
EDIT 2: I tested it on 64-bit version (Which is the exact version that I use), and elemental is completely fine. I guess, I should say goodbye to my skyboxes... :cry:


Whats the load order you are putting them in as because that may be the main problem. GZD is really picky about mod load orders.

In ZDL it'll look like this from top to bottom for proper order:

1. Map wad
2. Texture wads ( So like you sky box mod)
3. enemies
4. Weapons (smooth doom is both weapons, monsters and decorations)
5 HUD

GZD works off of FILO= First in Last Out, for the Output of the game itself.

I loaded skybox pack as last. Maybe, that's a problem.
EDIT: Yes, that's a problem. Thank you.
EmperorGrieferus
 
Joined: 31 May 2017

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