Re: Doom 2 The Way id Did: Released!
Posted: Sun Dec 22, 2013 9:09 pm
We are talking about this wad, right? Because I'm interested as to why you seem to think this.Hornetzero wrote: but since this was intended for Gzdoom,
We are talking about this wad, right? Because I'm interested as to why you seem to think this.Hornetzero wrote: but since this was intended for Gzdoom,
I would say the combat was okay, but it lacked. The sewers were fatally boring and painful, I'm surprised how I even got past it.TheMightyHeracross wrote:It wouldn't be Strife, then, would it? Strife isn't a full-out run-and-gun shooter like Doom.
And I Strife's gameplay is very fun, what makes it boring? The only time I remember being bored was the Sewers, but that was from being lost, and I know my way now.
Hornetzero wrote:but since this was intended for Gzdoom
Look old man... this is the "Zdoom" forum. Gzdoom IS zdoom, and since the creator put this upfront here without any specific claim to how it should be played, and the fact that around 80% or more of this forum uses Gzdoom, It should go without saying that this has Gzdoom as one of its intended platforms.
I can't respond to that. I'm starting to think you're trolling, because this PWAD was made for Vanilla Doom.
First off, call that weapon mod by what it is, i.e. "BRUTAL DOOM SE".And ambushes, especially of the teleporter/trap door variety, are classic Doom. If your weapons mod makes ambushes harder, then blame the mod, not the mapset.
Either the ignorance or the troll is strong in this one. *Grabs the popcorn*Hornetzero wrote: Look old man... this is the "Zdoom" forum. Gzdoom IS zdoom, and since the creator put this upfront here without any specific claim to how it should be played, and the fact that around 80% or more of this forum uses Gzdoom, It should go without saying that this has Gzdoom as one of its intended platforms.
The first one that comes to mind for me is when The Factory teleports you into a tiny space surrounded by four imps with no warning. Doom 2 definitely has this stuff -- that's the reason we put it in D2TWID.Hornetzero wrote:Second, I don't recall such ambushes even in Doom 2. Name me one instance of such a scenario.
Not necessarily. This forum may be called "ZDoom" but there are no hard rules stating that people may not post WADs for vanilla or other source ports. Back to Saturn X was posted here. Samsara was posted here, and that primarily targets Zandronum, last I recall hearing.Hornetzero wrote:Look old man... this is the "Zdoom" forum. Gzdoom IS zdoom, and since the creator put this upfront here without any specific claim to how it should be played, and the fact that around 80% or more of this forum uses Gzdoom, It should go without saying that this has Gzdoom as one of its intended platforms.
Are you trying to imply that if a wad is posted on ZDF, it's required to be Brutal Doom-compatible?Hornetzero wrote:Look old man... this is the "Zdoom" forum. Gzdoom IS zdoom, and since the creator put this upfront here without any specific claim to how it should be played, and the fact that around 80% or more of this forum uses Gzdoom, It should go without saying that this has Gzdoom as one of its intended platforms.
In that case,my score for this goes from 8/10 to an "intended" 5/10. Sorry, but all things said and done, that's my conclusive opinion. I'm just not that old-school.D2TWID is a vanilla Doom project. Given the project's goal, there was no other possible target port. It was designed for vanilla (and of course Chocolate Doom) first and foremost. Of course you can play it in ZDoom, but the same goes for virtually any other vanilla wad. That obviously doesn't mean that any of those wads were intended for jumping, crouching, or any other ZDoom features.
Well then, great job, upgrading that feature into something even more challenging. You have definitely made it harder than it use to be (with or without mods).The first one that comes to mind for me is when The Factory teleports you into a tiny space surrounded by four imps with no warning. Doom 2 definitely has this stuff -- that's the reason we put it in D2TWID.
Fine. But the same should go for Ghostbreed-esque troll posts like this one:Not necessarily. This forum may be called "ZDoom" but there are no hard rules stating that people may not post WADs for vanilla or other source ports. Back to Saturn X was posted here. Samsara was posted here, and that primarily targets Zandronum, last I recall hearing.
You are being far too aggressive in "defending" yourself here. I would like to kindly suggest you back off.
Either the ignorance or the troll is strong in this one. *Grabs the popcorn*
I did not say that. Gzdoom doesn't really count as a mod, but more so as an upgraded engine.Are you trying to imply that if a wad is posted on ZDF, it's required to be Brutal Doom-compatible?
If so, I suppose that transitively means that it's also required to be compatible with any mod, meaning I ought to also be able to play it with Hideous Destructor and AEons of Death as well as BD. But wait, if any mod is supposed to be compatible with any other mod, wouldn't Hideous Destructor have to be compatible with AEoD? And wouldn't...
Shit, now I gotta go make NecroDoom compatible with Project MSX and Russian Overkill. Be back in a few weeks...
Sorry, but I don't concur with your viewpoint here.Hornetzero wrote:Fine. But the same should go for Ghostbreed-esque troll posts like this one:
Either the ignorance or the troll is strong in this one. *Grabs the popcorn*
Psychic goes with everything because if it doesn't feel like it should work, you can just say it's a fever dream brought on by the flagrant abuse of psionic powers and demonic artifacts the protagonist engages in.Xaser wrote:@Hornetzero: I see you've missed/ignored the legitimate question I had in my post. The rest of it, though obviously satirical, is a logical continuation of that fact given that the answer is "yes," which all evidence points to at the moment. Either you meant something else and we ought to clarify what it is, or I'll have to conclude that you're really pulling for me to finish that Pirate Doom compatibility patch for Psychic.
[Though now that I say this, that might not be all too terrible of an idea given that Pirate Doom is pretty rockin'. Fittingness of the mod aside, of course...]