[WIP] Forsaken Planet

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Amuscaria
Posts: 6628
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: [WIP] Forsaken Planet

Post by Amuscaria »

That's 3 mods one my "Looking Forward to Play" List. :D
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Forsaken Planet

Post by Captain J »

the animation is freaking amazing, also glad to see mike is back too.
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: [WIP] Forsaken Planet

Post by TheMightyHeracross »

Wait, Mike12 was gone?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Forsaken Planet

Post by Captain J »

i mean, i never seen him for a while, so you can ignore that.
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Re: [WIP] Forsaken Planet

Post by Tormentor667 »

OMG JIZZ EVERYWHERE O_O
User avatar
Enjay
 
 
Posts: 26534
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [WIP] Forsaken Planet

Post by Enjay »

:glare:

Image
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: [WIP] Forsaken Planet

Post by Nash »

Mike12 wrote:So, got some new stuff to show for this project. I'm hoping to have a pixel-art + light animation based intro (probably as a titlemap or something?) and have been working on a couple slides to that effect.

The story's protagonist, escaping from his now-infested vessel. (this will be slightly animated when it's done)
Image

One of the aliens that gets in the way.
Image
Full screen animated cutscenes in a ZDoom mod!? AWESOME
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Forsaken Planet

Post by Captain J »

Tormentor667 wrote:OMG JIZZ EVERYWHERE O_O
now that's what i call; eyegasm, it cannot stop.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: [WIP] Forsaken Planet

Post by cortlong50 »

holy hell this looks awesome.
do not stop no matter how much your girlfriend/wife/the outdoors tells you to.
User avatar
Expect No Mercy
Posts: 45
Joined: Sun Mar 18, 2012 1:43 am

Re: [WIP] Forsaken Planet

Post by Expect No Mercy »

Love it!
Can we have some 80's style music score too?
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [WIP] Forsaken Planet

Post by Captain J »

with konami sound board-ish musics would be more cool too.
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Location: Philadelphia, PA

Re: [WIP] Forsaken Planet

Post by TheMightyHeracross »

Also, the world needs more Blake Stone edits. In fact, Blake Stone needs more fan content than Strife right now.
OK, this isn't Blake-themed, but still, props for Blake edits. And that level design is awesome, nice blue-y atmosphere.
Still dying for a full Blake sprite set.
Locked

Return to “Levels”