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doom extended edition

PostPosted: Sun Sep 22, 2013 11:51 pm
by conan6100
ok so i started this new wad is a remake of doom 1 (i know real original) im trying to cram in as many custom textures as possible i already downloaded like 2000+ from realm667 but its missing some of the key ones i want like desks beds alot of sines doom 3ish tipe shit if there are any you have that you never posted or know of a good website please let me know

this wads based off brutalized doom a hardcore remake of doom
viewtopic.php?f=19&t=32929

im looking for people who are good at making custom textures and sprites to help me out

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 12:08 am
by wildweasel
Do you have screenshots of your project?

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 1:29 am
by 0bsidian
conan6100 wrote:ok so i started this new wad is a remake of doom 1 (i know real original) im trying to cram in as many custom textures as possible i already downloaded like 2000+ from realm667


:shock:

Let me give you a tip: less is more. For people like me with subpar internet connections, it's a pain to download a wad with 500 textures that only uses 20 of them. It happens a lot more than you'd think. Also, this thread might have some textures you could use. Just make sure you credit the artist. :wink:

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 1:53 am
by Marnetmar
wildweasel wrote:Do you have screenshots of your project?

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 5:44 am
by TheMistress
Marnetmar wrote:
wildweasel wrote:Do you have screenshots of your project?

Cut him a little bit of slack atleast :p Also conan they are right though, post atleast 1 screenshot of a map you've worked on so far for this project, otherwise ask WildWeasel to close the thread so that no drama stirs up :wink: .

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 3:44 pm
by conan6100
here are some much needed photos

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 3:49 pm
by conan6100
0bsidian wrote:
conan6100 wrote:ok so i started this new wad is a remake of doom 1 (i know real original) im trying to cram in as many custom textures as possible i already downloaded like 2000+ from realm667


:shock:

Let me give you a tip: less is more. For people like me with subpar internet connections, it's a pain to download a wad with 500 textures that only uses 20 of them. It happens a lot more than you'd think. Also, this thread might have some textures you could use. Just make sure you credit the artist. :wink:

i already took almost all the textures from that thread :P but thankyou

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 4:45 pm
by TheMightyHeracross
Looks nice!
Also, for the Youtube tags, use only the X5s6pu0t6kc part in the tags.

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 5:57 pm
by conan6100
TheMightyHeracross wrote:Looks nice!
Also, for the Youtube tags, use only the X5s6pu0t6kc part in the tags.

thankyou im vary new to forums of anykind

Re: doom extended edition

PostPosted: Mon Sep 23, 2013 11:20 pm
by Hellser
Would it be possible to get some screenshots that doesn't use Brutal Doom? Understandably, using your favorite mod is alright. But some of us would like to play this with other mods. Like Polished Skull, WW's Nazis or even GSA - and having BD on there would drive away some potential player base who could be beneficial to helping you out. Better yet, why not just use Vanilla? Universal for everyone! :D

Otherwise, I actually like the idea you're doing. Are you going to be doing any other episode - 2, 3 and 4?

Re: doom extended edition

PostPosted: Tue Sep 24, 2013 5:10 am
by 0bsidian
I'm going to get behind Hellser on the vanilla compatibility: as well as being compatible with pretty much everything, it also allows you to focus on the core aspects of mapping without the numerous twiddly bits that source ports add on. Personally I'd recommend starting off with vanilla and working your way up the source port ladder: it's worked for a lot of people. ;)

Re: doom extended edition

PostPosted: Tue Sep 24, 2013 9:15 am
by conan6100
Hellser wrote:Would it be possible to get some screenshots that doesn't use Brutal Doom? Understandably, using your favorite mod is alright. But some of us would like to play this with other mods. Like Polished Skull, WW's Nazis or even GSA - and having BD on there would drive away some potential player base who could be beneficial to helping you out. Better yet, why not just use Vanilla? Universal for everyone! :D

Otherwise, I actually like the idea you're doing. Are you going to be doing any other episode - 2, 3 and 4?

yes i want to do doom 1 and 2 but its taking a really long time for even one episode il make a vanilla video soon

Re: doom extended edition

PostPosted: Wed Sep 25, 2013 9:23 pm
by Hellser
Cool, thanks man. I'll be looking forward to those screenshots. You got something nifty going on here.

Re: doom extended edition

PostPosted: Sat Nov 02, 2013 9:19 pm
by LegendaryFalco
any progress? saw this in mr chris' thread

Re: doom extended edition

PostPosted: Mon Nov 25, 2013 3:06 pm
by conan6100
LegendaryFalco wrote:any progress? saw this in mr chris' thread

i have e1m1 done but school is slowing me way down one day it ill be done...