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Re: [WIP]Hexen: Bane of the Shadow Riders

PostPosted: Fri Oct 04, 2013 5:57 pm
by Silentdarkness12
Well, I now have a somewhat better computer...and I lost my Amnesia work. FUDGE. Well, I guess I can focus more on this project now xD

Here's a pic of a hallway of the current level in progress, to keep this baby alive

Screenshot_Hexen_20131004_195502.JPG


I think I may be getting better with dynamic lighting.

Re: [WIP]Hexen: Bane of the Shadow Riders

PostPosted: Fri Oct 04, 2013 7:55 pm
by Mav3rick
you may want to change the color of the ceiling and adding some frames or other objects to the corridor ;)

Re: [WIP]Hexen: Bane of the Shadow Riders

PostPosted: Sun Oct 06, 2013 6:49 pm
by Silentdarkness12
1. Uhh.....not really sure what to do in regards to that. Perhaps a yellowish orange?

2. I'll see about it.

And this is going to take longer than I wish, because GZDoom builder is dicking with me again.

Re: [WIP]Hexen: Bane of the Shadow Riders

PostPosted: Thu Feb 06, 2014 12:50 pm
by Silentdarkness12
I have returned, ladies and gentlemen.

Also, the current poll is now closed. It appears that Dual-Axes it is!

Hmmm....that will take some time though. Nothing new yet, sorry guys, got sidetracked....

Re: [WIP]Hexen: Bane of the Shadow Riders

PostPosted: Fri Feb 07, 2014 3:04 am
by Nash
Silentdarkness12 wrote:Well, I now have a somewhat better computer...and I lost my Amnesia work. FUDGE. Well, I guess I can focus more on this project now xD

Here's a pic of a hallway of the current level in progress, to keep this baby alive

Screenshot_Hexen_20131004_195502.JPG


I think I may be getting better with dynamic lighting.


This screenshot reminds me of those tile-based first person dungeon crawl RPGs from the 90's (Eye of the Beholder etc).