[WIP]Hexen: Bane of the Shadow Riders

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Re: [WIP]Hexen: Bane of the Shadow Riders

Postby Silentdarkness12 » Fri Oct 04, 2013 6:57 pm

Well, I now have a somewhat better computer...and I lost my Amnesia work. FUDGE. Well, I guess I can focus more on this project now xD

Here's a pic of a hallway of the current level in progress, to keep this baby alive

Screenshot_Hexen_20131004_195502.JPG
There's a hint in this picture, can you find it?


I think I may be getting better with dynamic lighting.
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Silentdarkness12
Level 7: ZScript Victim
 
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Re: [WIP]Hexen: Bane of the Shadow Riders

Postby Mav3rick » Fri Oct 04, 2013 8:55 pm

you may want to change the color of the ceiling and adding some frames or other objects to the corridor ;)
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Re: [WIP]Hexen: Bane of the Shadow Riders

Postby Silentdarkness12 » Sun Oct 06, 2013 7:49 pm

1. Uhh.....not really sure what to do in regards to that. Perhaps a yellowish orange?

2. I'll see about it.

And this is going to take longer than I wish, because GZDoom builder is dicking with me again.
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Silentdarkness12
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Location: Plains of Pride

Re: [WIP]Hexen: Bane of the Shadow Riders

Postby Silentdarkness12 » Thu Feb 06, 2014 1:50 pm

I have returned, ladies and gentlemen.

Also, the current poll is now closed. It appears that Dual-Axes it is!

Hmmm....that will take some time though. Nothing new yet, sorry guys, got sidetracked....
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Silentdarkness12
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Joined: 15 Aug 2013
Location: Plains of Pride

Re: [WIP]Hexen: Bane of the Shadow Riders

Postby Nash » Fri Feb 07, 2014 4:04 am

Silentdarkness12 wrote:Well, I now have a somewhat better computer...and I lost my Amnesia work. FUDGE. Well, I guess I can focus more on this project now xD

Here's a pic of a hallway of the current level in progress, to keep this baby alive

Screenshot_Hexen_20131004_195502.JPG


I think I may be getting better with dynamic lighting.


This screenshot reminds me of those tile-based first person dungeon crawl RPGs from the 90's (Eye of the Beholder etc).
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