[V1.1] Spear: Return to Danger

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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

PFL wrote:Hey, I began the run on these and they are quite fun. Great work, all. Nothing bad to say ...
Thanks! Good to know people are still playing the mod!
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Re: [V1.1] Spear: Return to Danger

Post by PFL »

That was a great one. The second episode is MUCH harder and it took me long before I found out I could destroy the stronger ennemies, like Ghosts, with the stick. Giants from map 31 invincible ? Thanks for making it :-)
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

PFL wrote:Giants from map 31 invincible ?
of course giant yellow dudes are invincible for easter egg.
but not my verson. :P
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Spoiler:
Part 2 coming soon.
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

there you are, oh boy so can't wait.
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Once DRDteam has finished moving the first part of the expansion will be uploaded.
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Okay, I've decided that since DRDteam doesn't look like it's coming back any time soon, I'll just keep working on the mod until its up before I release a preview.
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Re: [V1.1] Spear: Return to Danger

Post by armymen12002003 »

lol i was just gonna ask if there was anything new on this.

EDIT:

You know what would good baddie in this mod would be a nazi doomguy like this one. http://forum.zdoom.org/viewtopic.php?f=3&t=16463 which also includes Jedi Knight 2's German voiceovers
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

sounds great for that, shivers. light the giovanni!
armymen12002003 wrote:You know what would good baddie in this mod would be a nazi doomguy like this one. http://forum.zdoom.org/viewtopic.php?f=3&t=16463s
nice, but too bad UAC marines were does not exist at 39~45's.

well i'm recommanding to add a special SS soldats from castle totenkopf.
too many variants, flamethrower, chaingun, even deadly panzerschreck. if do you felt those guys are dark so much, just shade them with dark blue color! just like what lost levels did, so many blues!
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Re: [V1.1] Spear: Return to Danger

Post by armymen12002003 »

hey sgt. shivers i hope you didn't mind but i replaced the red guards with ss doomguy's and i must say they fit pretty well

if anybody wants to try it go ahead
https://www.dropbox.com/s/cw1kw3bb1ocpi ... Levels.wad
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Screenshot_Doom_20130616_021149.png
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

congrats, i was did this all the time.
including boss monsters.
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Download the first ten stages of the expansion here:
http://www.mediafire.com/download/fgus3 ... ansion.wad

The first 10 stages of the Wad are finished! So far there are two new bosses to face, with a third 5 stage set to finish the encounter coming soon.
I hope you enjoy playing what I've got so far, feedback would be appreciated!

Storyline:
Spoiler:
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Sgt. Shivers
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Re: [V1.1] Spear: Return to Danger

Post by Sgt. Shivers »

Spoiler:
The end of the third encounter is coming soon.
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Re: [V1.1] Spear: Return to Danger

Post by Captain J »

neatty. and if you need my help to decorate something, always pm me, my friend. :D
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Re: [V1.1] Spear: Return to Danger

Post by armymen12002003 »

just finished the demo to the expansion it's rather good now you have now me thinking about doing something similar but with the the orginal wolf 3d nazis
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