[REL] Strife: Absolute Order
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [REL] Strife: Absolute Order
Looks beautiful! I'll download when I get home.
Re: [REL] Strife: Absolute Order
Pure awesomeness. Maybe the first fight with interrogator in Elite difficulty was bit cramped. Difficult... But manageable.
Re: [REL] Strife: Absolute Order
Thanks. Hope you have fun!Ravick wrote:Looks beautiful! I'll download when I get home.
Thank you. It's rather difficult to set up a challenging fight with the inquisitors because of their movement and the mauler (if available), so that's good to hear too. Fighting in the water is probably the safest way to beat him, but alternating between the two platforms makes for the easiest kill (take out the crusaders first of course .CorSair wrote:Pure awesomeness. Maybe the first fight with interrogator in Elite difficulty was bit cramped. Difficult... But manageable.
Re: [REL] Strife: Absolute Order
Little typo, nothing too important: "Your muscles are cybernetically enchanced!" (should be enhanced).
Re: [REL] Strife: Absolute Order
I`m stuck at the very beginning.Where should i go?
Re: [REL] Strife: Absolute Order
Try to sneak in a house by breaking some windows. It'll give you a keycard which you can use to unlock the teleporter to the mines.
- Ed the Bat
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Re: [REL] Strife: Absolute Order
I loved this. Strife doesn't get enough custom content, but this was beautifully done. The ending was a little... weird, though.
Re: [REL] Strife: Absolute Order
By ending, you mean the endgame map and its peasant-based domino effect, or the actual ending, revisiting a corrupted Sweetwater?
- Ed the Bat
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Re: [REL] Strife: Absolute Order
I mean Peasant Domino Rally. Corrupted Sweetwater was not weird; it followed a formula I'm familiar with and fit the plotline of this quest perfectly. The Dominoes just came out of left field...Gez wrote:By ending, you mean the endgame map and its peasant-based domino effect, or the actual ending, revisiting a corrupted Sweetwater?
Re: [REL] Strife: Absolute Order
Ahh bugger. A couple of other things have come up, so I'll do a bug fix release in a week or two.Gez wrote:Little typo, nothing too important: "Your muscles are cybernetically enchanced!" (should be enhanced).
Thanks! And I agree that Strife doesn't have enough extra content, which is why I'm doing something about that.Ed the Bat wrote:I loved this. Strife doesn't get enough custom content, but this was beautifully done.
Hehe, I'm surprised so many people are waiting that long on the final map. It's something of a tradition for me with every Strife release to come up with a new way of blasting away peasants to oblivion (I also don't take myself too seriously).Ed the Bat wrote:The Dominoes just came out of left field...
Re: [REL] Strife: Absolute Order
Nice. Some love for Strife is always welcome and this is a nice little map set and self-contained story. Good fun.
I recognised your trademark finale.
I notices in the void that there is a bit where you have to run across a poison pool. As you do, doors open on either side revealing some enemies. A couple of the enemies are green acolytes and I *think* that they may be too tall for the sector that they are in and they appear to be stuck as a result.
I recognised your trademark finale.
I notices in the void that there is a bit where you have to run across a poison pool. As you do, doors open on either side revealing some enemies. A couple of the enemies are green acolytes and I *think* that they may be too tall for the sector that they are in and they appear to be stuck as a result.