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Unholy Retribution - BOSS WAD

Posted: Thu Nov 15, 2012 4:57 am
by Unholypimpin
Beta 1.1 link here (REALLY OLD VERSION)
http://www.mediafire.com/?oa4gzbtlz2ohj2d



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This is a Single/coop wad iv been making over the past weeks.

This wad features magical weapons and a boss at the end of each map.

Each map will introduce a new weapon which has its own energy type and attacks. Each weapon has strengths and weaknesses to balance things out.
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Each Weapon has a main and alt fire. Most weapons are pretty straight forward but this one weapon that isnt is the bloodbane. The alt fire of this weapon reloads the weapon quickly at the cost of 15 life. If you do not use the alt fire than after 8 shots you must endure a long reload time.
Weapons recharge ammo over time, even when not selected. Some weapons do not recharge their ammo unless certain conditions are met. For example the alt fire of the demonskull weapon only gains ammo when you fire its main attack.
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The first few maps are short but each map gets longer in length and of course the boss at the end gets harder.

There are 5 finished maps atm
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Boss fights will have some scripted events.

How you get health and armor is by killing minions, Stronger minions give more health and armor per kill. Things like imps give u 4 armor and 4 health per kill and things like revenants give 8.
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During boss fights minions spawn randomly, which provide extra health and armor during fights.

SCREENSHOTS
Spoiler:
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special thanks to Whodaman, Eriance and id for sounds sprites and more. Theres probably more people that need credit but atm i forgot who they are.

Re: Death Eternal BOSS WAD Alpha 1.1 released!

Posted: Thu Nov 15, 2012 5:27 am
by Arch
PLayed the first map and really enjoyed it;

I liked how the first weapon slowly recharges, so you have to use melee.

Getting life and armor from monsters is also nice.

I would suggest an autosave before the bosses.

Re: Death Eternal BOSS WAD Alpha 1.1 released!

Posted: Thu Nov 15, 2012 2:19 pm
by Unholypimpin
Arch wrote:
I would suggest an autosave before the bosses.
Thats a great suggestion actually, ill add that in the next alpha i release.

Let me know how you like the other maps.

Re: Death Eternal BOSS WAD Alpha 1.1 released!

Posted: Thu Nov 15, 2012 6:49 pm
by 0bsidian
I'd recommend making the first map longer, the boss fight is HEAPS harder than the actual map.

Re: Death Eternal BOSS WAD Alpha 1.1 released!

Posted: Thu Nov 15, 2012 7:37 pm
by Unholypimpin
0bsidian wrote:I'd recommend making the first map longer, the boss fight is HEAPS harder than the actual map.
Thats on the todo list as well as changing some areas on map04 and map02

Re: Unholy Retribution - BOSS WAD

Posted: Fri Sep 13, 2013 5:56 am
by Unholypimpin
This project is not dead and I am currently focusing all my doom modding time on it.

As promised all boss fights are now scripted and have at least 2 scripted events that happen during the fight. I also have been fiddling with the HUD and boss health text which are shown in the video i linked below. There will now be items that you can collect while playing. Many weapon changes have been made but the most noticeable of them is the changes to the Mace weapon.
The mace now only recharges ranged energy when you land a hit on an enemy in melee range. You can now store up to 25 ammo for the mace weapon(which means 25 ranged attacks). I did this to encourage people to actually use the melee attack of this weapon instead of waiting a few seconds for your ranged ammo to replenish.

So far there are 6 maps complete and once I finish the 8th map I will release another demo of this wad.

Here is the video.

Please give me some feedback so I can improve this wad more than I already have.
I mainly want feedback on the HUD but any feedback is welcomed.

Thanks for reading.

Re: Unholy Retribution - BOSS WAD

Posted: Fri Sep 13, 2013 6:40 am
by Arch
I liked it very much; smashing monsters with that mace is really satisfying :)

About the new video, I think it's really nice that you get the energy by killing monsters; rewarding players for killing enemies is good gameplay, and avoid them to simply skip sections.

It would be very nice if we could see the energy coming from dead enemies, like God of War, Devil May Cry, Onimusha, these kind of games.

I felt the music a bit too atmospheric, there's good action, gushing blood, and the music keeps calm all the time. At least in the boss fight, I think there could be another song.

About the hud, I liked it, it's clean and gives all info you need.

Re: Unholy Retribution - BOSS WAD

Posted: Sat Nov 01, 2014 6:35 pm
by Unholypimpin
There is a weapon that gives you energy only when you kill enemies with other weapons than itself. I also added a new weapon that gives you energy when you take damage. Please note that all weapons use their own type of energy, so don't worry if you waste all your energy with one weapon because all the others will still have their own.

Also killing enemies gives you health and armor, weaker enemies like imps and demons give you less than enemies like hellknights and barons.

NEW SCREENSHOTS
Spoiler:
I'm am currently adding more scripted events to current bosses as well as adding more item pickups.