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Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Thu Jan 03, 2013 3:36 pm
by Deathmatcher
Hah, thanks, I'm glad you had a good time. And sorry to your wife 8-)

rockthemike13 wrote:My biggest complaint is that such a fantastic idea for a story and map design is limited to the Doom engine. This IMO would have made for a great stand alone game.


That's an interesting notion. Over the years, I sometimes actually forgot that I was working with Doom and was so immersed in my own universe that I considered it a standalone thing in my mind.

rockthemike13 wrote: You've not only reignited my passion for Doom, but video gaming in general.


Wow. :oops: This made my day. Things like this encourage me to keep going and sticking with this hobby. :)

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Thu Jan 03, 2013 7:14 pm
by DoomQuaker
Just started this megawad, after 5 levels I already know that's more than awesome! Can't wait to see other levels!

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Thu Jan 03, 2013 10:02 pm
by SallazarSpellcaster
This wad sucks...

My life like nothing else!

This is incredible, the variety in the maps and their build is really awesome and really adds up for lots of fun. The change in detail from older to newer maps is noticeable. Thank you for such a cool megawad.

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Sat Jan 05, 2013 4:09 pm
by Tapwave
Seen quite an amount of bashing on that project, but it doesn't look THAT bad, so i might test it out. (considering Terratime that's probably gonna take ages haha)

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Fri Jan 11, 2013 11:26 pm
by PFL
- This was GREAT, marine. I felt like in Doom3 the whole time while listening to Riley's transforming voice. This feature added a great deal of fun to the journey because it was done the right way. I'd wish the voice would not mix with the action though; it was bad for my ears :-).
- Some insanely good ideas are found in this. If I can only state the ass-view from the bottom of the sink :-))))))))))
- There is, as some have mentioned, some repetitive battles to a limit in some levels.
- The UV selection gives the player some near impossible fight situations here and there.
- For those interested, combining this DTS-T with some BrutalDoom version will set the mood deeper. It worked great until two things: lag on "Of Blood & Steel" & a restart without the fists on one level that I forgot :-( sorry
- The behind the scenes paper is wonderful to read after completion. Great work of details there.
- So ... I don't think I need to comment further. You get the point. This was awesome. This is one of those I will have to play again(s).

Thanks for playing ... thanks for making it :-)

early eighties ... the 21st of 1981 but I didn't find the month ...

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Sat Jan 12, 2013 8:39 am
by Valherran
This works well with Brutal Doom and it's addons. ^^

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Mon Jan 14, 2013 3:49 am
by Ghostbreed
Could this be it? Could this be the best megawad I've played? I'd say yes!

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Mon Jan 14, 2013 10:45 am
by Mav3rick
Will this be able to be compatible with zandronum?? look great and very well done!

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Fri Jan 18, 2013 10:04 am
by TiberiumSoul
i just made it compatible by removing two flags from the scurrying rats ill be uploading this modded version to bestever but keep in mind this is not mp compatible all i did was make the necessary edits for it to run in zandronum :)

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Sat Jan 19, 2013 10:28 am
by Mav3rick
TiberiumSoul wrote:i just made it compatible by removing two flags from the scurrying rats ill be uploading this modded version to bestever but keep in mind this is not mp compatible all i did was make the necessary edits for it to run in zandronum :)


Thanks very much kind sir and no problem with the mp section glad to know u did the effort to make it compatible :D

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Mon Jan 21, 2013 1:16 am
by iSpook
Apparently (Not that it's too much of a game breaker, if you're able to resist picking them all up) playing this Megawad with Xaser's "Psychic" resulted in replacing the Rain spawners (I think they're the rain spawners, at least) with the "full psy" powerups.

Spoiler:

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Mon Jan 21, 2013 2:52 am
by Blue Shadow
Well, as far as I'm aware, this project wasn't designed with gameplay mods compatibility in mind, so that is something to be expected.

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Mon Jan 21, 2013 6:05 am
by TiberiumSoul
works just fine wih my mod..

also Mav3rick, i looked through the maps in gzdoombuilder they all have 8 player starts.

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Mon Jan 21, 2013 7:17 am
by Mav3rick
TiberiumSoul wrote:works just fine wih my mod..

also Mav3rick, i looked through the maps in gzdoombuilder they all have 8 player starts.

Sound good to me. :)

Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

PostPosted: Mon Jan 21, 2013 1:13 pm
by Deathmatcher
Yes, that was a last minute change I did to make it more convenient to people wanting to try coop.

There are probably some maps which should play fine in coop, especially if people keep in mind that it's not officially supported and play in a non-level-breaking way. :wink:
It's utterly untested, however, so expect dead-ends and breaking scripts, especially later in the game.