by NovaDragon » Tue Dec 04, 2012 12:37 pm
Heh this is a pretty amazing megawad so far and probably one of my most fun times in doom I have ever had.
The first chapter or 2 seemed pretty flat and such with a lack of details and more long hallways and rooms
that seemed empty, but that got better really quickly. As you said those were your first levels and thats
understandable.
The difficulty (playing on Ultra-Violence) is spot on and most certainly gets hair raising at times. I also
love the scripting, the story, and the whole aspect about the commander helping you out. The first boss fight
and all of them actually were really well done. The only issues I have had so far were the ammo issued in the
first 2 levels of chapter 2 (continuous play through) although I never ran totally dry. The other thing is the first
boss fight, his melee attack is seriously overkill and I only say that because its range is far outside what the actual
graphic is. Once you get used to it, its not too bad but may require a death to figure out that you can't stop moving
(especially since it tore off 80%). The cyber fight was the best part of this level set so far, I have never been so scared and
so tense out of a situation with cybers before and was lucky as hell i never got killed. Definitely one of the most fun battles,
of my dooming career.
Just stopped at the hub entrance and will be starting that tonight but so far this is one of my all time favorite level
sets of all time, I most certainly hope you create more in the future and thank you for the awesome creation that you
put so much time and effort into =D