Re: [DOWNLOAD NOW!] DTS-T - a megawad for ZDoom and GZDoom

Fast question: This maps supports mods that include custom weapons and/or monsters? sounds like an interesting premise
Discussion about ZDoom
https://forum.zdoom.org/
Someonewhoplaysdoom wrote:Fast question: This maps supports mods that include custom weapons and/or monsters? sounds like an interesting premise
Someonewhoplaysdoom wrote:Fast question: This maps supports mods that include custom weapons and/or monsters? sounds like an interesting premise
Spoiler:
Joey Diamond wrote:I'm now stuck in map 23 Vivarium after killing all the arch-viles that got teleport back to the previous monster pens. The enemy count is also at 0 and because I was lowering the sound at the time, I couldn't hear the instruction commander where to go or what to do next.
I also playing with Doom Rogue-like Arsenal and its monster pack Which spawn a bonus boss after all monsters have been killed, not sure if this is the case or not.
Someonewhoplaysdoom wrote:I recently played the map with DRLA + monsters too. You will actually have the advantage of skipping the Lost souls pens at they don't count as enemies for the count.
For the exit, Im not sure if you have to go to some point, but I think Vivarium ends automatically when the count reach to 0