by ImpieTwo » Mon May 08, 2017 2:20 am
It's probably pointless by now, but I'm gonna post my thoughts anyway because I didn't realize this project wasn't released in the 90s. I'm very blunt when I critique so buckle your seatbelt I guess.
The Good:
I like the ideas of this megawad (I might be biased since I did something similar with Strange Aeons). Conceptually the dimensions I get to visit are intriguing: I like being a future marine visiting ancient times, and exploring a seemingly derelict space station. I like the idea of someone on the radio keeping me updated on the situation instead of forcing me to read a lot of bad zdoom cutscene text, and I'm glad you didn't put subtitles in. That e1m1 rendition in the intro map is pretty badass too.
The Bad:
If this megawad had been finished and released in 1994, I'd commend it, given the standards of that era; but you've presumably been working on it from 1998 to at least 2013 -- 15 years -- and the maps still look, feel, and play like an amateur effort from the mid-90s. The later maps are more polished, but still need work. Also, that final boss has too much goddamn health.
tl/dr: Cool dimensional-travel project idea with 1990s maps that should've been redone, not tweaked slightly over 15 years. Rain effects can't save a boring cardboard maze.