It's not about being more familiar with them. They can be learned. Think of all the monsters in Quake 1, 2 and 4 that you never coded, but know how to fight.Blue Shadow wrote:Ghastly_dragon wrote:I really don't think much should be done about them. I never had any problems with them by playing the game carefully and slowly.
Familiarity plays a significant role, my friend. You, Ghastly, are one of two main people that maintain the monsters submitted to the beastiary and you most probably know these custom monsters more than most people (you also admited that you coded 9 of them), thus you have an advantage over the rest of us who don't know about them. So, your opinion isn't 100% valid, I'm afraid.

Like I said, some of those monsters seemed pretty random and redundant, but the majority weren't quite that bad. But Sonic Railgun Zombies do need to be higher level, just because they're so tricky to avoid, and I don't think he used the ZSpecOps Railgun variant at all, despite it being in there. The map did need more health though. However, he should be applauded for using the Core Tentacle well.
