Maps of Chaos - Overkill RC1 out!

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wildweasel
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Re: Brutalized Doom & Doom 2

Post by wildweasel »

Really, unless there's something horribly wrong with the way the maps are made, they really should be able to play with anything - that's all it is, is maps, right?
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Hellser
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Re: Brutalized Doom & Doom 2

Post by Hellser »

wildweasel wrote:Really, unless there's something horribly wrong with the way the maps are made, they really should be able to play with anything - that's all it is, is maps, right?
From what I can see, it's just maps with the name 'Brutal' slapped onto it. :?

They're decent maps, I have to say. If you like / love the original maps with a bit of flare.
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

wildweasel wrote:Really, unless there's something horribly wrong with the way the maps are made, they really should be able to play with anything - that's all it is, is maps, right?
Correct and correct. :)

I am also pleased there are people who actually like the significant modifications and time I have put into the editing I have done.

I used the adjective "Brutalized" as it plays best with the Brutal Doom mod but any Doom mod should work, providing existing monsters in mods don't have a significant height or width increase which will cause jams in teleport ambushes and jamming up other things.
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Re: Brutalized Doom & Doom 2

Post by Hellser »

Mr. Chris wrote:I used the adjective "Brutalized" as it plays best with the Brutal Doom mod but any Doom mod should work, providing existing monsters in mods don't have a significant height or width increase which will cause jams in teleport ambushes and jamming up other things.
Makes sense. :P Keep working on it!
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Image

Fancy a bigger E1M8 fight? This shows a new section of Phobos Anomaly and 1 group of 2 groups of Barons you have to kill, among the ones inside the star shaped section.

And yes, it's beatable from a pistol/rifle start.
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armymen12002003
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

oh wow that looks like it will be one hell of a boss fight good job mr. chris keep em' comin

also i created a music wad for the ultimate doom if anybody wants to play these maps with ww-nazis-v2
http://www.mediafire.com/?7wswwa0beaaidgw lemme know what u think
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Piter432
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Re: Brutalized Doom & Doom 2

Post by Piter432 »

Looks like there's a bug with textures in map25:
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Hmm, all OGG and sounds like an epic soundtrack as an alt. that I'll link in my OP.

@Marine: It looks like I might have set lower unpegged or changed the Y alignment on the lower textures and forgot that it would do that to middle textures. I'll fix it up.
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

Mr. Chris wrote:Hmm, all OGG and sounds like an epic soundtrack as an alt. that I'll link in my OP.
i already got doom 2 soundtrack done the only thing is the i couldn't convert the mp3 files to ogg so here u go http://www.mediafire.com/download.php?3f38y231xnpxw30
which i also recommend playing these maps with ww-nazis-v2
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Extra optional file links added.

E1M9 done and is very tough on UV skill from a rifle start.
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

im glad you like the music wads i put together really sets a pace with your maps mr chris
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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

Some people may like them that's why they're in the OP.
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

a ok but like i stated in the read me it's best played with ww-nazis & these maps

like this

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Armaetus
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Re: Brutalized Doom & Doom 2

Post by Armaetus »

That is simply amusing, nazis in a hell map. :)
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Re: Brutalized Doom & Doom 2

Post by armymen12002003 »

well it's your maps haha
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