Maps of Chaos - Overkill RC1 out!

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Brutalized Doom & Doom 2

Postby -Ghost- » Sat Jun 16, 2012 12:52 pm

Yeah, I had to nerf them in my own BD wad file too. They're crazy in large numbers cause you just can't put down a group that big fast enough without the MP40's ripping you apart.
User avatar
-Ghost-
 
Joined: 08 Sep 2010

Re: Brutalized Doom & Doom 2

Postby Armaetus » Sat Jun 16, 2012 7:58 pm

MAP31 & MAP32 edits update up now, they are not a walk in the park, especially from a rifle start!
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby armymen12002003 » Sat Jun 16, 2012 11:28 pm

Mr. Chris wrote:MAP31 & MAP32 edits update up now, they are not a walk in the park, especially from a rifle start!


they're great but your right no walk in the park i must've died 5 or 6 six times on map 31 & even more on map 32
User avatar
armymen12002003
Feel THIS, demon!
 
Joined: 01 Jun 2011
Location: Anywhere
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Sun Jun 17, 2012 9:10 am

It's possible to not die if you grab the invulnerability sphere hidden in a secret on the right side wall so you can lay waste to the cyberdemon trio easily with the BFG the way I demonstrated in the video (tho I made mistake of not getting the extra cells on the left side first).

My first edit to MAP31 I barely survived due to less health placed but the second edit should help players if they don't burst in each room guns blazing.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Tue Jun 19, 2012 4:24 pm

Going through via UV skill and at MAP21, found out I made the hell knights in the slime courtyard multiplayer only by mistake in MAP17 and found a minor HOM on the rising stairs to the teleport in blue key room in MAP18. I got those fixed and will fix anything I find going through the rest of the levels.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Abba Zabba » Tue Jun 19, 2012 5:05 pm

So Chris, can you give the lowdown on what maps are done so far? (for Ultimate and 2.)
User avatar
Abba Zabba
 
Joined: 05 Sep 2011
Location: a place lol!

Re: Brutalized Doom & Doom 2

Postby Armaetus » Tue Jun 19, 2012 9:16 pm

All of Doom 2 maps have been edited and with the Brutal Doom mod, are all more challenging and have difficulty settings (MAP10, MAP13, MAP15, MAP16 all are tough but are beatable) but I am not sure all maps are beatable from a rifle start but should be (there's enough ammo and weaponry for survival tho). Some levels have extra secrets and definitely will help on the survival aspect.

The optional music I put up also work well with the extra hectic levels provided, not to mention the secret level musics fit appropriately also.

I haven't reedited Doom1 just yet, I probably will in the coming days once I finish personally playtesting the Doom 2 maps (with the mod, only tested w/o to make sure there was no errors).

Edited 3 Doom1 maps so far as of Wednesday.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Thu Jun 21, 2012 7:03 am



Who likes Nazis? :D

Yes, it takes me over 10 minutes because of the sheer number of them (roughly double of DOOM2.WAD's)
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Valherran » Thu Jun 21, 2012 6:14 pm

I hope my PM was taken into consideration about those 2 levels.
User avatar
Valherran
 
Joined: 27 Oct 2009

Re: Brutalized Doom & Doom 2

Postby Armaetus » Thu Jun 21, 2012 9:41 pm

I did implement variations of the monster considerations, especially MAP32.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Armaetus » Sun Jun 24, 2012 10:38 pm

Still finishing up the end of episode 1, yes I'm doing Doom1 now!
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Hellser » Sun Jun 24, 2012 11:13 pm

Having just tried this out with a mod that I my self am working on, I actually like this. Though try to keep the detail consistent.

Spoiler: Side note
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby Zombieguy » Mon Jun 25, 2012 6:25 am

Hellser wrote:
Spoiler: Side note

It can also attract Brutal Doom supporters all the more. I know it got my attention. I love the mass number of monsters to slay, and of course, I'm a gore hound. :) This was intended for Brutal Doom anyway.
Zombieguy
 
Joined: 24 May 2010
Location: C:\Earth>

Re: Brutalized Doom & Doom 2

Postby Armaetus » Mon Jun 25, 2012 10:49 am

This mapset also plays well with DTDsphere's ArmedRECRUIT mod.
User avatar
Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Brutalized Doom & Doom 2

Postby armymen12002003 » Mon Jun 25, 2012 11:49 am

it also plays well with ww-nazis and beautiful doom
User avatar
armymen12002003
Feel THIS, demon!
 
Joined: 01 Jun 2011
Location: Anywhere
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests