Maps of Chaos - Overkill RC1 out!

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openroadracer
Posts: 375
Joined: Mon Sep 23, 2019 1:03 pm
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Maps of Chaos - Overkill RC1 out!

Post by openroadracer »

Really fun maps you've made here, mostly feels like just natural extensions of the originals.

Just want to ask, would you ever consider enabling your maps to be played through continuously, like with this mod? I really like the idea of long campaigns through the game, with all my gear carrying over through episodes.
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Armaetus
Posts: 1252
Joined: Fri Mar 13, 2009 3:55 pm
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: New York State

Re: Maps of Chaos - Overkill RC1 out!

Post by Armaetus »

I don't even know how to alter the maps for this.
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openroadracer
Posts: 375
Joined: Mon Sep 23, 2019 1:03 pm
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Maps of Chaos - Overkill RC1 out!

Post by openroadracer »

It's not about altering the maps themselves; it's just about getting the maps' hash codes and putting them into the right code sequence to enable the continuous play script to allow you to go from episode to episode without losing all your gear.
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CBM
Posts: 372
Joined: Wed Oct 09, 2019 3:39 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: nVidia with Vulkan support
Location: The Shores of Hell

Re: Maps of Chaos - Overkill RC1 out!

Post by CBM »

openroadracer wrote:It's not about altering the maps themselves; it's just about getting the maps' hash codes and putting them into the right code sequence to enable the continuous play script to allow you to go from episode to episode without losing all your gear.
I think a YouTube how-to video would go a long way... thats how I am learning about the GZDoom features
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unknownradio
Posts: 2
Joined: Fri Apr 22, 2022 7:50 am

Re: Maps of Chaos - Overkill RC1 out!

Post by unknownradio »

I don't know if this is allowed since it's almost 2 years that the thread wasn't updated, but I really love this mod because it brings so much replayability to doom1 and 2. I've played it countless times. So I was wondering if it's gonna have a Sigil and No Rest For the Living version. Would be pretty cool.
User avatar
Armaetus
Posts: 1252
Joined: Fri Mar 13, 2009 3:55 pm
Discord: Armaetus#8512
Github ID: GlaiceOldSchoolRTS
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support
Location: New York State

Re: Maps of Chaos - Overkill RC1 out!

Post by Armaetus »

I don't plan on altering either, sorry!

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