The Onslaught (complete)

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clarence144
Posts: 166
Joined: Sun Dec 26, 2004 5:02 pm
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The Onslaught (complete)

Post by clarence144 »

Hey guys, if anyone remembers me, I am back again.

http://www.levelgame.net/doom/zot016.wad

This map is something I cooked up when I was bored, but man, I'm telling you it's lots of fun. It's called onslaught because I just thought of the name and this level has no monster blockage, meaning monsters can hunt you and get all over the place and cause quite the ruckus.

This is just a regular vanilla map but I find it fun to play in Zdoom. also right now it only comes in UV setting so... if you're not great at doom, I suggest playing with -host 1 in the command line, so when you die you can just come back to life and pick up where you left off, it's loads of fun.

Also tried it with my buddy Zot and it's a blast in multi-player

pics here:

http://www.levelgame.net/doom/

Anyway, please tell me what you think and don't be afraid to give it a try. If anyone of the elite players here want to make a demo for me that would be awesome!

~Clarence
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GuildNavigator
Posts: 209
Joined: Mon Oct 20, 2008 2:42 pm

Re: The Onslaught (complete)

Post by GuildNavigator »

Hi there! The gameplay is nice, and reminds me of the first Doom classical levels...
I suggest to you to vary with textures... also because you used the same textures for both walls and ceilings/floors.

I think that would be nice adding some level to the pack ;)

Anyway, nice try you did!
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hugoroy
Posts: 221
Joined: Tue Aug 23, 2011 4:59 pm

Re: The Onslaught (complete)

Post by hugoroy »

clarence144 wrote:Omgea - the final map
So much for your final map :p

Nah I'm messing around, nice work on this one, I've only looked at the screenshots so far but your detailing has improved.

EDIT: also, you might want to use the IMGUR album feature for your pics, it makes it so people don't have to click on each one.
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