[Megawad] No End In Sight
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- chronoteeth
- Posts: 2663
- Joined: Wed Sep 08, 2004 1:29 pm
- Preferred Pronouns: It/Its
Re: No End In Sight -- Beta Release
so
when you're near the end of the mod
i guess you could say
the end is in sight
(of the mod)
when you're near the end of the mod
i guess you could say
the end is in sight
(of the mod)
- Tapwave
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: No End In Sight -- Beta Release
Har har harchronoteeth wrote:so
when you're near the end of the mod
i guess you could say
the end is in sight
(of the mod)
Also, this looks mighty fine, watchlist'd.
Re: No End In Sight -- Beta 3.0
Whoa, forgot I had a thread on ZDF for this. Well, bump-ahoy!
tl;dr: beta 3 is out, containing a near-complete version of all four episodes! Let us know what you think as we carve a path to /idgames-land.
tl;dr: beta 3 is out, containing a near-complete version of all four episodes! Let us know what you think as we carve a path to /idgames-land.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: No End In Sight -- Beta 3.0
Now i'm seeing this many thanks to you, xaser! Gotta give it a try and thanks for bumping this in noticing way!
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: No End In Sight -- Beta 3.0
I think I looked at this back when the thread was posted, dang this is cool looking.
- Tormentor667
- Posts: 13534
- Joined: Wed Jul 16, 2003 3:52 am
- Contact:
Re: No End In Sight -- Beta 3.0
How could i have missed this
Re: No End In Sight -- Beta 3.0
We've kept it fairly under-the-radar as far as betas go, for whatever reason. Said reason is pretty moot now, this close to release.
Re: No End In Sight -- Beta 3.0
I almost did. There's no way to tell right off if it's a weapon or ZDoom specific mod, or a map WAD. This is why I'm still itching for a projects division between the two so map projects can be found much easier if you want to find those, and vice versa.Tormentor667 wrote:How could i have missed this
- NightFright
- Spotlight Team
- Posts: 1343
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
Re: No End In Sight -- Beta 3.0
So there *IS* an end in sight for this project after all! You should consider renaming it upon release.
Re: [Megawad] No End In Sight -- Beta 3.0
Plunked in a [Megawad] semi-tag in the title. Not a perfect visibility solution, but hopefully it helps.
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Megawad] No End In Sight -- Beta 3.0
I played through episode one tonight, it was a blast! I really liked the warehouse level, but E1M4 was a bit too hard to find my way around in. The "Biosphere" level was also very cool!
The wad had a real DTWID+ sorta feel to it, there was some elements from E1 there with each mappers individual quirks. If I had to compare it to anything, it'd probably be John Romero's anniversary maps.
I'm looking forwards to blasting through the next episodes!
The wad had a real DTWID+ sorta feel to it, there was some elements from E1 there with each mappers individual quirks. If I had to compare it to anything, it'd probably be John Romero's anniversary maps.
I'm looking forwards to blasting through the next episodes!
Re: [Megawad] No End In Sight -- Beta 3.0
I'm playing the E2M6 map and until now it's really fun and I like the megawads in the original Doom. I've played this wad like 3 years ago and this sudden update took me by surprise.
Re: [Megawad] No End In Sight -- Beta 3.1
As a heads-up, we just uploaded Beta 3.1, which hotfixes E4M6 to work properly in non-Boom limit-removing ports.
[Though ironically it may not make that much difference here since it worked flawlessly in ZDoom, but I digress. ]
[Though ironically it may not make that much difference here since it worked flawlessly in ZDoom, but I digress. ]
- Orangewaggs
- Posts: 395
- Joined: Sat Dec 01, 2007 9:03 pm
Re: [Megawad] No End In Sight -- Beta 3.1
Yay a Doom 1 Megawad.
SO EXCITED
SO EXCITED
- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [Megawad] No End In Sight -- Beta 3.1
I played through episodes 2 and 3, just beat 3 today. Episode 2 was excellent, some of the coolest levels I've played for the original Doom, and episode 3 seemed like it abused traps, platforming and hurtfloors too much. I really, really enjoyed episode 2 but episode 3 was painful to playthrough even with the level skip from the secret map. Gonna get started with episode 4 eventually, maybe I'll like it more.