[WIP] Beyond the Portal

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Re: [WIP] Beyond the Portal

Postby Zero X. Diamond » Mon Jun 11, 2012 11:58 am

ReedtheStrange wrote:I understand that GZdoom could potentially compromise some of the colorful pixel Spear of Destiny graphical elements, but OpenGL did not kill that in the OpenGL edition of Spear of Destiny. I will be more careful, but the GZdoom engine allows me to execute the skyboxes as I originally intended. I oozed dopamine the first time I walked through the GZdoom version. I may just leave it without GZdoom necessary features because I do prefer sprites the way they are in Zdoom; however, I think that I'm going to be sold on GZdoom.

What does any of this mean? If anything, GZDoom is better for colors because you don't have to work in a restricted palette, and the only difference for sprites between the two ports is that GZDoom has options to turn on really ugly smoothing options, and even that is something controlled by the user, not the content that's loaded.
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Re: [WIP] Beyond the Portal

Postby ReedtheStrange » Mon Jun 11, 2012 12:25 pm

Yes, but there certain features that I thought were GZdoom only.
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