[Release] Firetop Mountain
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
[Release] Firetop Mountain
Hi all
Here's a project I've completed called Firetop Mountain:
http://www.mediafire.com/download.php?bhjdrmrq3awxbli
First map I've made for Z/GZDoom so don't expect too much!
Runs on GZDoom only, ZDoom problem explained in the text file briefly...
Any feeedback or suggestions for changes welcomed.
Screens:
http://img853.imageshack.us/img853/3497 ... 205051.png
http://img51.imageshack.us/img51/3497/s ... 205051.png
http://img42.imageshack.us/img42/3497/s ... 205051.png
http://img687.imageshack.us/img687/3497 ... 205051.png
http://img137.imageshack.us/img137/3497 ... 205051.png
http://img198.imageshack.us/img198/3497 ... 205051.png
http://img11.imageshack.us/img11/3497/s ... 205051.png
http://img812.imageshack.us/img812/3497 ... 205051.png
http://img824.imageshack.us/img824/3497 ... 205051.png
http://img821.imageshack.us/img821/3497 ... 205051.png
http://img685.imageshack.us/img685/3497 ... 205051.png
http://img848.imageshack.us/img848/3497 ... 205051.png
Now with demo:
http://www.mediafire.com/?0gzykd1926p1iuh EDIT Demo works now!
Works on GZDoom v1.5.6(r1104)
Here's a project I've completed called Firetop Mountain:
http://www.mediafire.com/download.php?bhjdrmrq3awxbli
First map I've made for Z/GZDoom so don't expect too much!
Runs on GZDoom only, ZDoom problem explained in the text file briefly...
Any feeedback or suggestions for changes welcomed.
Screens:
http://img853.imageshack.us/img853/3497 ... 205051.png
http://img51.imageshack.us/img51/3497/s ... 205051.png
http://img42.imageshack.us/img42/3497/s ... 205051.png
http://img687.imageshack.us/img687/3497 ... 205051.png
http://img137.imageshack.us/img137/3497 ... 205051.png
http://img198.imageshack.us/img198/3497 ... 205051.png
http://img11.imageshack.us/img11/3497/s ... 205051.png
http://img812.imageshack.us/img812/3497 ... 205051.png
http://img824.imageshack.us/img824/3497 ... 205051.png
http://img821.imageshack.us/img821/3497 ... 205051.png
http://img685.imageshack.us/img685/3497 ... 205051.png
http://img848.imageshack.us/img848/3497 ... 205051.png
Now with demo:
http://www.mediafire.com/?0gzykd1926p1iuh EDIT Demo works now!
Works on GZDoom v1.5.6(r1104)
Last edited by glenzinho on Sat May 05, 2012 9:28 pm, edited 2 times in total.
- Sgt Dopey
- Posts: 558
- Joined: Thu Jan 13, 2011 8:44 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Australia
Re: [Release] Firetop Mountain
Looks nice, could use some more detail. Also you should either change the sky or make the texture bigger
Firetop Mountain (v1.999beta4)
I've been updating this. I wasn't totally happy with the outside of the mountain itself and some of the gameplay, so here it is in all of its (mostly completed) glory.
I have to give a big, BIG, shout out and mad props to Rex Claussen whose advice and help kept me motivated to improve the project. Also, Rex did the preliminary work on sloping the outside of the mountain which really inspired me to take it further, and he provided the rock texture as well... what a top bloke!
GAMEPLAY
This a GZDoom only map, intended for jumping and mouselook enabled.
Check the text file for recommended display settings.
It's not an easily digestible map; anywhere from 5-20 minutes can be spent outside before entering the mountain. It takes me around 40 minutes on UV to complete knowing where everything is and about 30 on HNTR. I would recommend saving at regular intervals. I had autosaves set up at about 4 or 5 points in the map, but I didn't like the way it "jumped" the gameplay.
Some screens of the updated outside area:
http://imageshack.us/a/img843/5669/scre ... 211151.png
http://imageshack.us/a/img822/5669/scre ... 211151.png
http://imageshack.us/a/img822/5853/scre ... 11151t.png
http://imageshack.us/a/img268/9148/scre ... 211280.png
http://imageshack.us/a/img823/9148/scre ... 211280.png
http://imageshack.us/a/img32/9148/scree ... 211280.png
And the download link:
http://www.mediafire.com/?ft0ktc7r75uzvsq
Any feedback on bugs, gameplay and general suggestions welcome.
Cheers!
I have to give a big, BIG, shout out and mad props to Rex Claussen whose advice and help kept me motivated to improve the project. Also, Rex did the preliminary work on sloping the outside of the mountain which really inspired me to take it further, and he provided the rock texture as well... what a top bloke!
GAMEPLAY
This a GZDoom only map, intended for jumping and mouselook enabled.
Check the text file for recommended display settings.
It's not an easily digestible map; anywhere from 5-20 minutes can be spent outside before entering the mountain. It takes me around 40 minutes on UV to complete knowing where everything is and about 30 on HNTR. I would recommend saving at regular intervals. I had autosaves set up at about 4 or 5 points in the map, but I didn't like the way it "jumped" the gameplay.
Some screens of the updated outside area:
http://imageshack.us/a/img843/5669/scre ... 211151.png
http://imageshack.us/a/img822/5669/scre ... 211151.png
http://imageshack.us/a/img822/5853/scre ... 11151t.png
http://imageshack.us/a/img268/9148/scre ... 211280.png
http://imageshack.us/a/img823/9148/scre ... 211280.png
http://imageshack.us/a/img32/9148/scree ... 211280.png
And the download link:
http://www.mediafire.com/?ft0ktc7r75uzvsq
Any feedback on bugs, gameplay and general suggestions welcome.
Cheers!
Re: [Release] Firetop Mountain
Impressive!
Downloading!
Downloading!
Re: [Release] Firetop Mountain
You can have bonus points if you can spot the brazilian references throughout the map
- Ixnatifual
- Posts: 2287
- Joined: Fri Dec 12, 2003 6:44 pm
- Contact:
Re: [Release] Firetop Mountain
Any warlocks on this mountain?
Re: [Release] Firetop Mountain
The only one I could find was the flag of Minas Gerais.glenzinho wrote:You can have bonus points if you can spot the brazilian references throughout the map
Does it worth the bonus??
Re: [Release] Firetop Mountain
Yes, you can have some pé de moleque
Spoiler:
Re: [Release] Firetop Mountain
Interestingly, I have been working on a wad with the same title. It's much more simple than this one, but the base for it is Hexen and I've been trying to follow the plot of the book.
Re: [Release] Firetop Mountain
That's a great idea cocka! I liked the idea of the Mountain as a locale in general, but doing it by the book would be awesome. Good luck with that one!
Re: [Release] Firetop Mountain
Thank you.
Re: [Release] Firetop Mountain
Yay! Pé de moleque!glenzinho wrote:Yes, you can have some pé de molequeSpoiler:
Dafuq? I'll play again and try to find those flags and guaraná!