giest118 wrote:geedougg wrote:The Quake-style lights and the lights on the ceiling are briliant. Simply amazing. Very nice work indeed. But why'd the shot green? Are you wearing a bio suite in that shot? (Don't get me wrong it looks cool. )Risen wrote:Sorry about the tint, I had a radsuit when I took the shot.
The Ultimate DooMer wrote:Coloured lights on the approaches to the locked doors and in the rooms behind red/yellow doors (not excessive).
The Ultimate DooMer wrote:Spinning power core thingies near the forcefield and the sloped door secret. (the forcefield ones were supposed to stop when it's shut off but I couldn't get it to work)
The Ultimate DooMer wrote:Extra detail (crates, consoles etc.) in many rooms.
The Ultimate DooMer wrote:Altered the chaingun secret so you now step on a crate to drop the lift rather than the sector.
The Ultimate DooMer wrote:A cyberdemon in the middle (you knew I was going to...). He can be crushed later on, so evasion only is needed.
The Ultimate DooMer wrote:Tougher monsters planted in most areas.
Bio Hazard wrote:The Ultimate DooMer wrote:A cyberdemon in the middle (you knew I was going to...). He can be crushed later on, so evasion only is needed.
OMGWTF? OMGWTF? you shouldnt see anything even REMOTELY colse to this powerfull untill AT LEAST after E1M7, i got killed countless times cause i couldnt get past him.
The Ultimate DooMer wrote:Bio Hazard wrote:The Ultimate DooMer wrote:A cyberdemon in the middle (you knew I was going to...). He can be crushed later on, so evasion only is needed.
OMGWTF? OMGWTF? you shouldnt see anything even REMOTELY colse to this powerfull untill AT LEAST after E1M7, i got killed countless times cause i couldnt get past him.
I figured it would be better to place him there instead of some rocket turrets (which would be easier to avoid) just think of him as a mobile one of those instead of a monster. (you're not meant to kill him, you can do that by remote later)
I didn't check the gameplay btw, that's what the last two weeks are for. (so it would probably get changed anyway, regardless of what I did to it)
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