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Posted: Tue Oct 05, 2004 9:52 pm
by Bio Hazard
man, every time i see a screenshot of this wad, i get farther and farther away from opening DB for myself
maybe i shouldnt look here for a while... :\
Posted: Tue Oct 05, 2004 10:12 pm
by Giest118
geedougg wrote:The Quake-style lights and the lights on the ceiling are briliant. Simply amazing. Very nice work indeed. But why'd the shot green? Are you wearing a bio suite in that shot? (Don't get me wrong it looks cool. )
Risen wrote:Sorry about the tint, I had a radsuit when I took the shot.

Posted: Wed Oct 06, 2004 1:40 am
by Tormentor667
@Risen - Sweeeet
@Bio - Don't talk that shit

Your E1M9 stuff is great!!!
Posted: Wed Oct 06, 2004 2:16 am
by Ninja_of_DooM
I know. It's really cool stuff Bio. It's just something that seems to happen to a lot of people. Or at least me.
Posted: Wed Oct 06, 2004 4:56 am
by Lexus Alyus
Bio: I know how you feel... I get the same when Lexus posts those shots of his progress... how could I beat that!?
Gee: You have a car as your avatar and I have a bike! Wow, that's cool!

Posted: Wed Oct 06, 2004 5:01 am
by Risen
Tormentor667 wrote:@Bio - Don't talk that shit ;) Your E1M9 stuff is great!!!
Indeed. I was quite insipred on my first runthough. It definitely helped decide what direction I went in when I continued the following weeks.
Does anyone else have screenshots? You should all have something to show by now...
Posted: Wed Oct 06, 2004 12:00 pm
by Tormentor667
Yes, show something now

I'd like to see the progress on E1M1 right now

Posted: Wed Oct 06, 2004 1:01 pm
by cyber-menace
Bah, still another 2 days before I can try some of these maps. E1M9 especially, I'm getting sick of waiting to see what TUD did and how much nicer my section looks (As long as I don't see colors of pink and purple).
Bio: Speaking of DB, I think I'm going to open up my editor and go work on DTCA for a little while...
Posted: Wed Oct 06, 2004 2:02 pm
by TheDarkArchon
An update from the Toxin Refinery (At last): I'm populating NMN's area and I've added a small area of my own. (The door at the stack of crates in the mines.)
Posted: Wed Oct 06, 2004 2:08 pm
by Nmn
Screenshots please.
Heh, to be honest that door was suppose to have a
Code: Select all
script 200 (void)
{
print (s:"This door is barred from the other side";)
}
and nothing behind them

I want to see the shots.
Posted: Wed Oct 06, 2004 2:15 pm
by TheDarkArchon
It only has the basic layout ATM. Once I finish populating your area, I'll get on to finising my bit. My bit is a mined out area that hasn't been used yet. It's all rocky and has a few monsters in it.
Posted: Wed Oct 06, 2004 5:12 pm
by Bio Hazard
Tormentor667 wrote:Don't talk that shit

Your E1M9 stuff is great!!!
yea but i mapped that when i was inspired
im not inspired right now, and i probably wont be inspired for a while..

Posted: Wed Oct 06, 2004 6:08 pm
by Kirby
Posted: Thu Oct 07, 2004 7:10 am
by Nmn
Bio Hazard wrote:
im not inspired right now, and i probably wont be inspired for a while..

Why's that? Watch a movie, play some modern games, I usually get inspired by Q2, Unreal or the dozen of Oldskool RomZ I have on my HD (pirate...

)
Anyway-Nice shots Kirb, kinda remind me of my 2002 stuff that I lost

I doubt it but maybe CH has them on his HD...
Posted: Thu Oct 07, 2004 9:09 am
by Tormentor667
Very good news rigt now: I am working on the last room for E1M5 I additionally added: "The Labs", to make the Phobos Labs really look like Labs and not like another Nukage station

I have no more screenshots for you right now but several statistics and information for you, so here we go:
Statistics:
Original E1M5
-------
665 Vertices
825 Linedefs
1053 Sidedefs
143 Sectors
293 Things
Our E1M5
--------
8028 Vertices (12x)
9798 Linedefs (11x)
16740 Sidedefs (16x)
1988 Sectors (13x)
595 Things (2x, but I haven't done much to this right now)
Isn't this amazing?

:):):):)
Information:
As I have already said, just one room is left and the thing is finished

A new section with another key has been added, detail has been added, rooms have been added, blabla

Everything is larger, more detailed and more amazing then ever before

Look forward to saturday evening
