[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Bio Hazard » Tue Oct 05, 2004 9:52 pm

man, every time i see a screenshot of this wad, i get farther and farther away from opening DB for myself :(

maybe i shouldnt look here for a while... :\
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby Giest118 » Tue Oct 05, 2004 10:12 pm

geedougg wrote:The Quake-style lights and the lights on the ceiling are briliant. Simply amazing. Very nice work indeed. But why'd the shot green? Are you wearing a bio suite in that shot? (Don't get me wrong it looks cool. )


Risen wrote:Sorry about the tint, I had a radsuit when I took the shot.


:P
User avatar
Giest118
I don't trust people who trust me. Because they're stoned.
 
Joined: 05 Dec 2003

Postby Tormentor667 » Wed Oct 06, 2004 1:40 am

@Risen - Sweeeet :)

@Bio - Don't talk that shit ;) Your E1M9 stuff is great!!!
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby Ninja_of_DooM » Wed Oct 06, 2004 2:16 am

I know. It's really cool stuff Bio. It's just something that seems to happen to a lot of people. Or at least me.
Ninja_of_DooM
 
Joined: 05 Aug 2003
Location: Lossiemouth, Scotland

Postby Lexus Alyus » Wed Oct 06, 2004 4:56 am

Bio: I know how you feel... I get the same when Lexus posts those shots of his progress... how could I beat that!? :D

Gee: You have a car as your avatar and I have a bike! Wow, that's cool! :D

:twisted:
User avatar
Lexus Alyus
One day, I may actually release something...
 
Joined: 15 Jul 2003
Location: Nottingham, UK

Postby Risen » Wed Oct 06, 2004 5:01 am

Tormentor667 wrote:@Bio - Don't talk that shit ;) Your E1M9 stuff is great!!!


Indeed. I was quite insipred on my first runthough. It definitely helped decide what direction I went in when I continued the following weeks.

Does anyone else have screenshots? You should all have something to show by now...
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Tormentor667 » Wed Oct 06, 2004 12:00 pm

Yes, show something now :) I'd like to see the progress on E1M1 right now :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Postby cyber-menace » Wed Oct 06, 2004 1:01 pm

Bah, still another 2 days before I can try some of these maps. E1M9 especially, I'm getting sick of waiting to see what TUD did and how much nicer my section looks (As long as I don't see colors of pink and purple).

Bio: Speaking of DB, I think I'm going to open up my editor and go work on DTCA for a little while...
User avatar
cyber-menace
That DTCA Guy
 
Joined: 18 Mar 2004
Location: N/A

Postby TheDarkArchon » Wed Oct 06, 2004 2:02 pm

An update from the Toxin Refinery (At last): I'm populating NMN's area and I've added a small area of my own. (The door at the stack of crates in the mines.)
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Postby Nmn » Wed Oct 06, 2004 2:08 pm

Screenshots please.
Heh, to be honest that door was suppose to have a
Code: Select allExpand view
script 200 (void)
{
print (s:"This door is barred from the other side";)
}

and nothing behind them :P
I want to see the shots.
User avatar
Nmn
Just lurking about...
 
Joined: 16 Apr 2004

Postby TheDarkArchon » Wed Oct 06, 2004 2:15 pm

It only has the basic layout ATM. Once I finish populating your area, I'll get on to finising my bit. My bit is a mined out area that hasn't been used yet. It's all rocky and has a few monsters in it.
User avatar
TheDarkArchon
OUT!
 
Joined: 07 Aug 2004
Location: Some cold place

Postby Bio Hazard » Wed Oct 06, 2004 5:12 pm

Tormentor667 wrote:Don't talk that shit ;) Your E1M9 stuff is great!!!


yea but i mapped that when i was inspired

im not inspired right now, and i probably wont be inspired for a while.. :(
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby Kirby » Wed Oct 06, 2004 6:08 pm

Image
Image

I'm updating the old exiting area along side the new room I had put in :D
User avatar
Kirby
Soon to be chastized
 
Joined: 26 Aug 2004

Postby Nmn » Thu Oct 07, 2004 7:10 am

Bio Hazard wrote:im not inspired right now, and i probably wont be inspired for a while.. :(

Why's that? Watch a movie, play some modern games, I usually get inspired by Q2, Unreal or the dozen of Oldskool RomZ I have on my HD (pirate...:glare: )
Anyway-Nice shots Kirb, kinda remind me of my 2002 stuff that I lost :( I doubt it but maybe CH has them on his HD...
User avatar
Nmn
Just lurking about...
 
Joined: 16 Apr 2004

Postby Tormentor667 » Thu Oct 07, 2004 9:09 am

Very good news rigt now: I am working on the last room for E1M5 I additionally added: "The Labs", to make the Phobos Labs really look like Labs and not like another Nukage station ;) I have no more screenshots for you right now but several statistics and information for you, so here we go:

Statistics:
Original E1M5
-------
665 Vertices
825 Linedefs
1053 Sidedefs
143 Sectors
293 Things

Our E1M5
--------
8028 Vertices (12x)
9798 Linedefs (11x)
16740 Sidedefs (16x)
1988 Sectors (13x)
595 Things (2x, but I haven't done much to this right now)

Isn't this amazing? :):):):):)

Information:
As I have already said, just one room is left and the thing is finished :) A new section with another key has been added, detail has been added, rooms have been added, blabla :) Everything is larger, more detailed and more amazing then ever before :) Look forward to saturday evening ;)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 2 guests